Deleted member 110222
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Any tips?
I'm looking to learn so I can enhance my combat in my slower boats.
I'm looking to learn so I can enhance my combat in my slower boats.
Try it in the training modules first?
Or
Have lots of insurance and patience.
An easy one to do and works depending on your ship speed vs the guy shooting you is look in an empty direction, hit the boost button, wait for you to hit max speed or close to it, hit flight assist off and begin doing a full 180 turn so you can then shoot the enemy as you're flying backwards gaining distance on them still, they will fly in a straight line towards you which also makes fixed weapons easier to land.Any tips?
I'm looking to learn so I can enhance my combat in my slower boats.
Any tips?
I'm looking to learn so I can enhance my combat in my slower boats.
On the off-chance you haven't seen this thread:
https://forums.frontier.co.uk/showthread.php?t=159833
The tips are good, the posters are a little...interesting![]()
LMAO, This got my morning laugh.The latter is for ungodly freaks with overactive skill glands.
Do you mean just toggling it for tight turns or occasional off-axis shooting? Or FA Off permanently?
The former isn't too difficult, if you can keep the roll adjustments to a minimum. The latter is for ungodly freaks with overactive skill glands.
...The latter is for ungodly freaks with overactive skill glands.
Well, I'm wanting to ask, when I turn off FA to make a turn, then would I be correct in saying that using the lateral thrusters in conjunction with the pitch be needed to make a decent turn? :s
Well, if I'm looking to make a "yaw" turn (say to a landing pad) I'll start yawing, then disengage FA and it'll naturally start yawing quicker. I try to keep the pitch and roll adjustments to an absolute minimum as once you start adjusting you can easily end up over-compensating on 3 axes and see-sawing all over the place.
For a tight "roll & pitch" turn (in combat), I put the throttle in the blue zone (seems most effective), pull back and disengage FA, and starting pitching much quicker. Boost also speeds up the turn a lot, but will also put distance between you and your target/attacker. Which is a good thing or a bad thing, depending on which it is! When doing this turn, again try to keep roll inputs to a minimum or you'll start overcompensating again and start wobbling all over the place. Once you get the hang of it, you're only really focused on the ship/blip, keeping the joystick pulled back, and adjusting the roll back and forth to keep the ship/blip at the 12 o' clock position.
Well, if I'm looking to make a "yaw" turn (say to a landing pad) I'll start yawing, then disengage FA and it'll naturally start yawing quicker. I try to keep the pitch and roll adjustments to an absolute minimum as once you start adjusting you can easily end up over-compensating on 3 axes and see-sawing all over the place.
For a tight "roll & pitch" turn (in combat), I put the throttle in the blue zone (seems most effective), pull back and disengage FA, and starting pitching much quicker. Boost also speeds up the turn a lot, but will also put distance between you and your target/attacker. Which is a good thing or a bad thing, depending on which it is! When doing this turn, again try to keep roll inputs to a minimum or you'll start overcompensating again and start wobbling all over the place. Once you get the hang of it, you're only really focused on the ship/blip, keeping the joystick pulled back, and adjusting the roll back and forth to keep the ship/blip at the 12 o' clock position.
Instead of learning to fly with FA off, why not learn to do flying tricks, like a really quick 180` with fa off, then switch it back on when your facing where you need to face, practice in front of a station. Practice makes perfect.
I tried to fly with FA off...ended up just spinning around like Vader in A New Hope. :/