Good FdL Build?

In terms of armament, is this a good FdL build?: https://s.orbis.zone/jg1h

The idea of installing such Engineered Beam Lasers came to me through this Vultur Build.
As for the rest, I don't know.

And don't bother me about railguns and/or plasma accelerators.
I just can't handle these weapons.
With other fixed weapons yes but not with these.
EDIT:
The original Build I did for the B.A.M.F. Build prepared.
 
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Wep loadout is almost same as I use, and its preety good. With that diffrence I use Overcharged Huge MC, not Efficent.

You might wanna get dirty drives 5 soon as possible for you thrusters, and then get charge enchanced 5 powerdistro, with maxed out recharge effect. That way you be able to boost at 550+ m/s, and will fire much longer and often than with guardian PD.

Powerplant should be armoured G5 of size 6, as it will have more than enough to power anything you have on there, and it wont be as easly to knock down.

Once youre done with core modules, go enginner those boosters either g5 HD or RA. For HRP(also core armour), you want have HD with deep plating. Bi-weave should thermal with fast recharge, so you will have even more regen.

Once you done with that too, you will find that no NPC can match to you anymore.
 
Wep loadout is almost same as I use, and its preety good. With that diffrence I use Overcharged Huge MC, not Efficent.

You might wanna get dirty drives 5 soon as possible for you thrusters, and then get charge enchanced 5 powerdistro, with maxed out recharge effect. That way you be able to boost at 550+ m/s, and will fire much longer and often than with guardian PD.

Powerplant should be armoured G5 of size 6, as it will have more than enough to power anything you have on there, and it wont be as easly to knock down.

Once youre done with core modules, go enginner those boosters either g5 HD or RA. For HRP(also core armour), you want have HD with deep plating. Bi-weave should thermal with fast recharge, so you will have even more regen.

Once you done with that too, you will find that no NPC can match to you anymore.
coriolis Link?
 
I would also suggest for future using G5 low power enhanced beams. They do a pretty good job with more hit and less juice. Engineering is a pain though.
 
I should mention that I want to use the FDL for (stacking) massacre missions.
That should be absolutely fine. I've managed political assassination missions with a 2 booster thermal biweave FdL with the target in an Anaconda. The builds above have far stronger shields than that did and you won't be coming under anything like the same amount of fire.
 
That multicannon need not be efficient. Make it short range instead and gain a lot more damage. Other than that this is pretty much the weapon loadout I've used a long time. Though with SCBs becoming more prominent in NPC builds, I've swapped one of the 4 beams for a feedback cascade imperial hammer.

Edit: my combat zone build
 
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That multicannon need not be efficient. Make it short range instead and gain a lot more damage. Other than that this is pretty much the weapon loadout I've used a long time. Though with SCBs becoming more prominent in NPC builds, I've swapped one of the 4 beams for a feedback cascade imperial hammer.

Edit: my combat zone build
I can't do anything with railguns.
In addition, this is a Powerplay weapon that would mean that I would have to farm extra call, which would not be the case with PVE FDL overlord.
I use liver a MC.
More Ammo and not fixed
Please remove the Advanced Docking Computer. Add 5G Dirty Drags and you should be 560+ boost. Nice ship.
The PVE FDL Overlord has no advanced docking computer;)
 
I can't do anything with railguns.
In addition, this is a Powerplay weapon that would mean that I would have to farm extra call, which would not be the case with PVE FDL overlord.
I use liver a MC.
More Ammo and not fixed

The PVE FDL Overlord has no advanced docking computer;)
LOL
 
Make it short range instead and gain a lot more damage.
This is the way.

If you look at the damage drop-off for short range MCs, it goes from 100% damage at 1.8km to 0% damage at 2km. What that means is, if the target is in range, you're very likely doing 100% damage. And really, 2km is plenty of range.

By contrast, efficient (or overcharged) also start to drop off at at 1.8km, but it drops off linearly until the target is out of range at 4km. If you're shooting at a target at 3km, you're only doing half damage, if you can even hit it with an MC.

It's much better to take the higher damage of short range, and just stay within 1.8km. The (nearly) instant damage drop-off of short range is actually a benefit because your HUD tells you when you're outside of the optimal range.

Also, I really prefer a huge beam and four medium, short-range MCs over four beams and one MC.
 
Im using rapid firing huge MC with incendiary rounds and four gimballed cannons (two short range g5 + two long range g1 with force shell mod to match shot velocity).
 
Also, I really prefer a huge beam and four medium, short-range MCs over four beams and one MC.
I've run that build in the past, but found that single huge beam to be inefficient at destroying shields. NPCs with SCBs could even outheal it. Also the size penalty of the medium MCs against large targets was too much for my liking.
 
This is my take on the PVE FDL. I switched to fixed weapons a while back and of all the combo's I've found this works the best for me: https://s.orbis.zone/jn14

Even though Prismatics don't really recharge I've also found that there's plenty of opportunity to reboot/repair shields when they drop below 50% so really most of the time my shields start an engagement at ~1900 MJ's, which is good enough.
 
Probably something like this- https://s.orbis.zone/jg1x

Sweet RNGsus, docking comp on a Lance :)

Just use one of the pvp builds, for example:

Either plasma (5 eff tc pa or 3 eff pa+2 lr rails) or the yeeter build (c4 gimb oc/rapid corrosive mc + 4 srb rails). There are a couple more viable builds (like 3 tc beam+2 c2 mc, corro+emissive, or the dakka dakka 5x multi, either gimb or fixed) but all of them tend to have lower potential damage output or other problems.
 
Make it short range instead and gain a lot more damage
This is the way.

That's highly debatable
I pretty much prefer the Overcharged MC over Short Range MC.

If you look at the damage drop-off for short range MCs, it goes from 100% damage at 1.8km to 0% damage at 2km. What that means is, if the target is in range, you're very likely doing 100% damage. And really, 2km is plenty of range.

That's really a non-argument. Overcharged also does 100% damage at 1.8km
And no, 2km is not plenty of range, not when the target is spinning away from you, without thrusters, at 500+ m/s

By contrast, efficient (or overcharged) also start to drop off at at 1.8km, but it drops off linearly until the target is out of range at 4km. If you're shooting at a target at 3km, you're only doing half damage, if you can even hit it with an MC.

ShortRange has a minimal damage increase over OC, but at least with OC i can still nail a limping ship from 3+ km away... With SRB anything over 1.9km is basically gone
So, 50% damage at 3km is way better than 0 damage at 2km


Sure, my preference for Overcharged MC comes from doing a lot of CZ, way more than bountyhunting and massacre missions
 
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