Let me hear your suggestions for a good combat FDL build
What about rapid fire Mc instead of overcharged?Depends what you want to do with your FdL but some things are pretty much mandatory for the FdL:
Maximum PP with G5 overcharged.
Either a Bi-Weave with a resistance-heavy set of boosters or a Prismatic and at least 3x heavy-duty boosters (best to have a mix of resists and capacity boosters either way)
A 4A SCB, maybe even two if you're willing to cycle power between them - you're unlikely to be able to power both at the same time.
The C4 hardpoint pretty much has to be a multicannon/cannon/PA, anything else and the FdL overheats, quite severely - that's probably a result of needing the PP to be overcharged to support the shield and boosters. You don't *HAVE* to shield-tank in an FdL but that's kind of the niche FDev made for the FdL. It has comically large shields and 6 utility slots but not enough normal slots for hull/module reinforcement.
The other weapons are very much optional and based on your preferences and what you're hunting. I'm fond of a C4 overcharged multicannon with corrosive (gimballed - so that you can run lasers fixed). I prefer pulse over burst lasers since heat management favours them slightly. Two efficient with scramble and emissive, two focused for increased range and armour penetration. Then I have two fire-groups one with all weapons for close range, one without the efficient for longer-range moments.
I'm surprised that you're having *this* much power problems.Depends what you want to do with your FdL but some things are pretty much mandatory for the FdL:
Maximum PP with G5 overcharged.
Either a Bi-Weave with a resistance-heavy set of boosters or a Prismatic and at least 3x heavy-duty boosters (best to have a mix of resists and capacity boosters either way)
A 4A SCB, maybe even two if you're willing to cycle power between them - you're unlikely to be able to power both at the same time.
What about rapid fire Mc instead of overcharged?
I'm surprised that you're having *this* much power problems.
I have a maxed powerplant with G3 overcharged and the heat reduction experimental (so +26% power at not much above base heat). This powers at once:
- 4A prismatic shield
- 5A SCB, 4A SCB
- 2 railguns (long-range, not efficient) and 3 overcharged multicannons
- 4 shield boosters (2 resist, 2 heavy)
- all the other usual A-rated core components (some of which have engineering which further increases their power consumption), though D-rated sensors and life support
...with a decent amount to spare.
G5 overcharged really shouldn't have any capacity problems at all.
Could well be that. The new OC mods aren't quite as ridiculous at G1 as the old one with a top secondary could be, but the heat reduction secondary is very nice.Hmm, I may not have updated my FdL's PP yet, so it's still running a legacy mod which is hotter (probably 0.55 efficiency).
Yeah, it's designed for PvP and other single-fight scenarios like wing assassinations primarily. That said, the shields are high-resistance high-strength, so in a RES or CZ the ammunition runs out way before the SCBs.You've gone the "consumables" route that needs replacing regularly - once your SCBs are gone you need to dock and re-arm. My bi-weave FdL can stay out for a couple of hours with nothing more than the very cheap re-arm on the 4A multicannon. I'm not disputing that your build is wrong, it's just a different tool for a different job. IMO, the FdL is designed as a shield tank, so it seems odd to not exploit that natural advantage with the largest generator you can fit. If you're purely PVP then sure, generator capacity is less important than SCBs but at the expense of having to dock and resupply your shield cells/heatsinks on a regular basis.
Bi-weaves on a shield tank? That's crazy.
Bi-weaves on a shield tank? That's crazy.