Good, fun bounty hunting multicrew builds

Before you start, yes I know multicrew doesn't pay well and it's buggy , but I really enjoy it regardless.
So, question, which ship, weapons and fighters are the best for multicrew?
 
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I like my FGS 7 hard points keep the large a fixed for the Pilot Turret the rest and SLF's to boot with a reasonable rebuy, limited by Federation rank.
 
I took all my engineered kit (that fit) from my FGS and put it in a Krait mkII. Then sold the FGS and bought another Krait. The top mounted C3 weapons make a great group to slap weapons for your crew (3x turreted C3 overcharged MCs? Or 2x turreted guardian weapons and a flechette? ); Imperial hammers or Gauss canons in the two cockpit C2s for the pilot; plus a dual fighter Bay (I have one taipan and one trident). Great speed and more fun to fly than a FGS (imo).
 
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MC is the reason why i am stuck to my Krait MK II. When my very sporadically playing friends decide to log in and play, they can quickly jump on my ship and we do stuff, instead of having to waste time traveling to each others position.

On the Krait, it always carries two Imperial Hammers with feedback cascade and one gimbaled beam with thermal vent, to keep the hammers heat under control. The other two hardpoints are subject to change. Pacifiers, APAs, Shock Cannons, MultiCannons... i still keep switching them. As you might see, the gunnery role is not really an option on this ship. Instead i have a class 6 SLF hangar. Anybody who can join my ship in multi-crew can launch and control a fighter.

We found that gunnery is not that much fun. Everybody involved feels like he has half a ship. The pilot sacrifices weapons for the gunner and the gunner only has some weapons and not much else. It just feels bad. With SLFs, everybody got his own fully functional ship. And while SLFs are small, they are quite powerful, it's not like the SLF pilot feels like he's loosing out.

At the same time, the ship also functions well without crew. I have all my weapons at hand all of the time. The only limitation is that my NPC can only use one SLF at a time. But considering how often NPCs loose SLFs, it's also handy to have a second slot at hand, to be able to launch them again right away.

And it's clearly the Krait MK II for me. It's still agile enough for me to be enjoyable to fly but still can pack a class 6 SLF hangar and has 3 seats. Any smaller ship can is either one seat short and/or can't carry a class 6 SLF hangar. And any other ship meeting the given criteria is much more cumbersome.

And on which fighters to use: it depends on your friends preferences. Many people prefer the imperial fighters, but in the end the difference is small. The weapon choice matters more. Fixed beams are the most powerful option, but some people feel more comfortable with other weapons. But SLFs are easily replaced. There's no engineering or anything like that. So just start out with a mix, let your friends try them, afterwards ask what they liked and what they disliked. Replace the disliked one with something else the next time. It shouldn't take ages to figure out what is preferred. :)
 
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