1: Allow embark/disembark from concourse straight to ship.
So I've done some stuff.
Good gameplay is hitting a settlement for some reason or other- making decisions like what angles to go in, what opposition, how best to meet goals, etc. This is because it INTERSTING.
What's not interesting? Running from the boarding point of a ship to the elevator. No jumping, no weapons, just sprinting. The EXACT same trip every time. Zero variation, you just hold down forward, hold down sprint, and point at the elevator or boarding point.
I quite enjoy the hangar view, and it's very cool. The first few times. After many trips, it's just boring. Even docking/undocking is more interesting, as there's pathing and traffic to take in to account.
Solution? Not hard to think of this one, just let people go straight between concourse and ship. And if people want to, they can still use the hangar.
2: Black screens during transitions DURING COMBAT are BAD.
And also, I was shooting people this one time. Going between states requires a lengthy transition. SRV is one thing, and you're quite unlikely to die to anything while dropping off a SRV and dismissing, if you're under fire. Unless the ship was going to die anyway.
But SRV/infantry switches are jarring during combat. I can deal with it most times, but enemies don't stop firing, and this sequence paralyzes the player. Situations can arise where a player would die while not being in control of their avatar, where they WOULD have survived if the game hadn't taken that control, just to show a black screen. I own a car, and can personally tell you that I don't black out when entering/exiting the car. Players being paralyzed without a good reason is not good gameplay.
Solution? I'm not exactly sure. Is the black screen necessary because the transition isn't smooth? I suspect that's the case. If it NEEDS the time, would it be worse to make the player and SRV immune to damage for a moment while the player hops in/out of the SRV? Not enough to make it useful as a tactic, just enough to make entering/exiting the SRV not be dangerous.
3: Crotch Panel
If you press 3 it brings up the role panel. If you look down and turned off headlook popping up role pane, you see the CROTCH PANEL. This shouldn't have made it past alpha. I'll stop complaining when it's fixed.
So I've done some stuff.
Good gameplay is hitting a settlement for some reason or other- making decisions like what angles to go in, what opposition, how best to meet goals, etc. This is because it INTERSTING.
What's not interesting? Running from the boarding point of a ship to the elevator. No jumping, no weapons, just sprinting. The EXACT same trip every time. Zero variation, you just hold down forward, hold down sprint, and point at the elevator or boarding point.
I quite enjoy the hangar view, and it's very cool. The first few times. After many trips, it's just boring. Even docking/undocking is more interesting, as there's pathing and traffic to take in to account.
Solution? Not hard to think of this one, just let people go straight between concourse and ship. And if people want to, they can still use the hangar.
2: Black screens during transitions DURING COMBAT are BAD.
And also, I was shooting people this one time. Going between states requires a lengthy transition. SRV is one thing, and you're quite unlikely to die to anything while dropping off a SRV and dismissing, if you're under fire. Unless the ship was going to die anyway.
But SRV/infantry switches are jarring during combat. I can deal with it most times, but enemies don't stop firing, and this sequence paralyzes the player. Situations can arise where a player would die while not being in control of their avatar, where they WOULD have survived if the game hadn't taken that control, just to show a black screen. I own a car, and can personally tell you that I don't black out when entering/exiting the car. Players being paralyzed without a good reason is not good gameplay.
Solution? I'm not exactly sure. Is the black screen necessary because the transition isn't smooth? I suspect that's the case. If it NEEDS the time, would it be worse to make the player and SRV immune to damage for a moment while the player hops in/out of the SRV? Not enough to make it useful as a tactic, just enough to make entering/exiting the SRV not be dangerous.
3: Crotch Panel
If you press 3 it brings up the role panel. If you look down and turned off headlook popping up role pane, you see the CROTCH PANEL. This shouldn't have made it past alpha. I'll stop complaining when it's fixed.