Good Gully Miss Molly [Resolved]

EDIT: Resolved! TLDR: Use low end marketing campaigns and bump your scenery to 100% for all rides, charge a bit more on each ride.

Hello, I'm new around these parts :)

Anyway, I have been trying this challenge for 3 days now and can't do it. It's the 9th challenge in the Good Gully Miss Molly scenario, where you have to make a profit of 6,000 for 3 months in a row.

Does anyone have any tips? I have a bank roll of nearly 300,000 now, which shows how long I have been on this map but I just can't get a consistent profit each month.

One month I will make 10,000+ the next month I will only make 2000. I just can't seem to get it to stick! I've been adjusting the prices of things, closing and deleting rides/shops that are losing money. I tried running ad campaigns, but they seem to be a false hope (You get loads of guests in the park all of a sudden, but they all seem to drop as soon as the campaign is finished and the profit doesn't always outbalance the expense.)

I have an average of about 2,200 guests. Is there anything daft that I am missing? Is there anything I can do to my rides so that I can charge more and people will still pay? What did you guys do in order to pass the scenario?

I did search for a thread on this, but alas, I found nothing :(


Thanks in advance!

Smeep
 
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try placing a bunch of wild blues and whirly rigs like 5 each, make sure they are all new (delete any old ones) you should be able to get about $12-14 per each wild blue and $8-9 for the whirly rigs. Make sure your advertising campaigns are maxed out. And dont have too many employees, entertainers and too many mechanics will hurt your profits
 
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Thanks for the tips guys, very much appreciated.

I will go in and start theming out the rides, even if it just passes time while I would be otherwise watching the bank roll. Quick question - if I theme the rides, will guests pay more?

@Creaper I'll give that a shot, thanks dude :)
 
Okay man, thank you for the update - yeah, it really is a false economy on those more expensive ones!

EDIT: YES! Did it!

Thanks for the tips guys, I think it was the low end marketing that really made a difference. Took longer to get the guest level over 3k, but cost WAY less than the heavy marketing campaigns :)
 
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Another really good way that worked for me on that campaign (Oh and by the way you are going to hate Skull) is to build roller coasters. A good rated coaster will usually generate about 1-3k a month. So i ended up with 3 really good coasters on that map which gave me a 7k lead, the flat rides and shops gave another 3.5k and then i lost about 4.5k to staff and ads.. But that leaves me with 6k :D
 
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