The announcement/Q&A thread is locked so here we are 
The Q&A session took it's sweet time starting but the relaxed atmosphere and honest answers provided great feedback to the community.
In particular I was pleased to see Sandro confidently comment that some questions were 'a bit passive aggressive'. Hopefully the community as a whole will be able to take this feedback on board and if they want their questions answered in future, temper the surly attitude.
More live feeds like this please FDev, it helps us to give appropriate suggestions when we have an idea of the lead designer's mindset and priorities for the game.
The Q&A session took it's sweet time starting but the relaxed atmosphere and honest answers provided great feedback to the community.
In particular I was pleased to see Sandro confidently comment that some questions were 'a bit passive aggressive'. Hopefully the community as a whole will be able to take this feedback on board and if they want their questions answered in future, temper the surly attitude.
More live feeds like this please FDev, it helps us to give appropriate suggestions when we have an idea of the lead designer's mindset and priorities for the game.