Previously it had seemed that goods regenerated on a fixed proportion of their demand or supply cap per day. However, on closer inspection of the data, this doesn't seem to be the case - possibly a change introduced since 3.3
At this station
regeneration of Tea demand takes around 30 hours in Boom state ... but only around 18 hours in Boom+Civil Liberty [1]
Meanwhile at this one, also in Boom state
the regeneration takes almost a week. (though because of the higher baseline, regenerates about 5 times as fast per-tonne)
The same pattern of Boom+Civil Liberty accelerating regeneration compared with just Boom (but Boom+Election not)
can be seen at this station as well, with Consumer Technology (about 3 days regeneration time in Boom, much steeper in B+CL)
It's possible that this added complexity is part of what is causing certain high-priced gems to have infinite demand regeneration.
Further experiments are clearly needed
[1] But the specific Boom+Civil Liberty combination does other strange things to demand too.
At this station
History of Tea at Hayabusa Landing
cdb.sotl.org.uk
Meanwhile at this one, also in Boom state
History of Tea at Hipparque - Cartographers' University
cdb.sotl.org.uk
The same pattern of Boom+Civil Liberty accelerating regeneration compared with just Boom (but Boom+Election not)
History of Consumer Technology at Prisma Renata
cdb.sotl.org.uk
It's possible that this added complexity is part of what is causing certain high-priced gems to have infinite demand regeneration.
Further experiments are clearly needed
[1] But the specific Boom+Civil Liberty combination does other strange things to demand too.