Got griefed by the new C&P system

So moving out of port, I was clear of the door, set a course towards my jump point.
Then I waited a while, and then hit boost.. (Still in the speeding zone though my bad).

I got rammed from behind by an evil cobra with weakened hulll, he died, I got the blame.
I now have a 10k fed bounty, and I'm wanted everywhere apart from anarchy :(

Rebuy on my conda is 30mil
So now I either die and pay out 30 mil, or wait 7 days, and dont play.
Or I switch to a sidey, and kill a friend who is in a sidey as this helps to reset things apparently.

The correct answer is of course not to speed ever, but this feels a bit harsh
 
So now I either die and pay out 30 mil, or wait 7 days, and dont play.
Did you have any exploration trips you wanted to do? The bounty hunters should stop showing up once you get about 500 LY out.

Or, you can evade the bounty hunters (their interdiction ability is still poor and an Anaconda can low-wake from almost all of them), watch out for scans while docking (or stick to Allied systems where they mostly won't try), and carry on almost as normal.

Or, you can figure "may as well be hanged for a sheep as a goat" and go on a murderous rampage at the nearest CG. (Doesn't sound like your sort of thing, but I mention it for completeness)

The correct answer is of course not to speed ever, but this feels a bit harsh
It was an inevitable consequence of any automated C&P system that people would exploit the "who is the aggressor" check. Yes, you could have avoided this particular one by not speeding; there are others which are much harder to avoid, though, so that's not really the answer.

We'll see if a few weeks of cases like yours gets the point across to the "if you kill a clean player your account should be deleted" crowd...
 
and then hit boost.. (Still in the speeding zone though my bad).

The correct answer is of course not to speed ever, but this feels a bit harsh

You answered this twice yourself.

You still committed murder. System is working as it should be, you griefer! :)
 
Last edited:
I think I might role play as a smuggler outside the law..
With a hefty price tag if I get caught, makes it more risky
(Supposed to be in reply to Ians post).
 
Last edited:
Being wanted will not change your gameplay by much. Just make sure you dont get scanned by police. Thats all it takes and why bounty mechanics does not work as a deterrent.
 
Being wanted will not change your gameplay by much. Just make sure you dont get scanned by police. Thats all it takes and why bounty mechanics does not work as a deterrent.
Well I wanted (no pun intended) to do the aegis CG, with my cutter
If I do get scanned then, the station will light me up, so I'll be looking at 30mil x2 rebuy costs..

(Which I can afford - but don't want to pay out)

soooo if you go on a murderous rampage as long as you wait 7 days the entire galaxy are friends with you again?

I would say the C&P doesn't work ^^

The fed bountry is supposed to last 7 days, I guess it becomes dormant or something?
 
So moving out of port, I was clear of the door, set a course towards my jump point.
Then I waited a while, and then hit boost.. (Still in the speeding zone though my bad).

I got rammed from behind by an evil cobra with weakened hulll, he died, I got the blame.
I now have a 10k fed bounty, and I'm wanted everywhere apart from anarchy :(

Rebuy on my conda is 30mil
So now I either die and pay out 30 mil, or wait 7 days, and dont play.
Or I switch to a sidey, and kill a friend who is in a sidey as this helps to reset things apparently.

The correct answer is of course not to speed ever, but this feels a bit harsh

They should make it that you pay their re-buy as a fine. It stops the "suicide-winder" griefing dead in it's tracks on 1 "ramming death".
 
They should make it that you pay their re-buy as a fine. It stops the "suicide-winder" griefing dead in it's tracks on 1 "ramming death".

Lol yeah, removes SuiSidey and replaces it with the SuICourier, allowing trolls to make all newer players bankrupt in one good "accident" ;)
 
Fixing the ramming exploit is actually really hard without some really complex method.

Someone posted a pretty good one a while back, but I can't find it.
Very complicated, but works 100%.


For now, the best thing to do is block anyone flying shieldless and heavily damaged Eagles/Sidewinders/etc around popular stations.

I even block these guys, and I don't usually block anyone, not even the murder hobos.

When I drop in to a station in Open, I'll cycle through all the CMDRs in the area.
Any small ships get scanned while I proceed to dock below 100m/s to check for shields and hull integrity.

Works well so far.

CMDR Cosmic Spacehead
 
Hello, NSR2. :)

Deliberate ramming in stations, in one form or another, has been a troll's thing since the early days of the game's release - along with innumerable suggestions about how to deal with it. FD's always preferred to address the issue with as much of a light touch as it could get away with. This is sensible enough, given that there's no automated system that can't potentially be exploited in the manner you've just encountered.

To my mind, I can't really see a perfect way to fix it with automation. I think it takes human eyes directly watching such an encounter to understand who's at fault. That said, it should be possible for the game to carry out a better analysis than is currently the case.

Looking at it from a human perspective, if I were trying to render a judgment from data on a server, inferring guilt entirely from the purely-circumstantial evidence of ED's in-game metrics, I would make a list of things to look at:

• Which Commander has the most experience and assets? If it's thousand-hour Cmdr, with a billion credits in the bank, vs a three-day noob, I'm far more inclined to blame the former. If nothing else, the expert should not be flying in a nearly-dead Sidewinder, should be reasonably skilled at recognising and avoiding genuine accidents and certainly ought to be far better able to absorb the losses and inconveniences from a mistargeted PFB;

• Which player - as opposed to Cmdr - has been playing the longest? If the above point becomes a metric of trolling, then I can see the more dedicated trolls repeatedly clearing their saves just so they can dodge recognition and continue their proxy-griefing activities. I've no idea if it does so at present, but the servers should be able to track players' experience from save to save, or even just the number of times the Clear Save feature has been used;

• Which player has experienced the greater numbers of near-station PvP collisions in the last few days - and which the greater number of deaths over any timeframe, both in station-instances and out in the wild? Genuine accidents and ship losses are normal enough - but I suspect most, if not all, proxy-griefers will have far more eventful histories than even the average hardcore PvP player. Dying is common, but not as much as for someone repeatedly doing it on purpose.

The above points aren't foolproof indicators of liability, but they are very likely to be right, for almost every bad boy out there today. In cases where there's no clear winner, the game can simply decide no verdict and no punishment. If nothing else, unless I've missed something obvious, it should make the job of trolling an order of magnitude more difficult. Seems like a win to me. :)
 
You answered this twice yourself.

You still committed murder. System is working as it should be, you griefer! :)

Of course! At high speed, thruster exhaust can be a deadly assault weapon!!!111 ;-)

And the fact that his poor victim crashed into him from behind adds a delicious irony to it all :D Both as he was running away from his victim too fast (kill him with station fire!), and something about 7th planet of the Sol sytem... ;-)

I'll refrain from the inevitable "I told you this would happen Sandro"... ;P
 
Back
Top Bottom