Got to catch them all (looking for a tool for finding the nearest missing codex entry)

I want to fill my clip book (the Codex) with as many items as possible. Getting a full clip book for a few sectors does not seem impossible.

However:
Apart from going to the single listed location on the in game Codex (alternatively the single one on edsm.net) is there a tool out there that can help me plan to catch all of them in a resonably efficient way?

It has to be able to distinguish between all the categories and sub categories in the Codex.
It would be nice to be list all missing items sorted by distance from my current position (or any system I can enter of course).


And if not, can this be done using the api or the data dump from edsm?

I am a decent python coder, and massaging json should not be an issue at all.

But if the tool is already there, I might skip doing it.
 
You can have a 2nd look for individual things using EDSM Codex overview : https://www.edsm.net/en/codex

Alternatively, specifically search for the nearest Codex thing around using the Advanced Search : https://www.edsm.net/en/search/systems

Another search tool to check what's around is the Spansh Body Search : https://www.spansh.co.uk/bodies
Yes, I can look at one non-star codex entry at a time, however, not seeing which sector they are in.

I can also look for stars (but not on that search page) but again, just one kind at a time and it does not distinguish between sub types for a star.

I hoped someone had created something to look for the interesting stuff nearby. Guess it is time to fire up pycharm.
 

Deleted member 38366

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Yes, I can look at one non-star codex entry at a time, however, not seeing which sector they are in.

I can also look for stars (but not on that search page) but again, just one kind at a time and it does not distinguish between sub types for a star.

I hoped someone had created something to look for the interesting stuff nearby. Guess it is time to fire up pycharm.

Note that you >can< set EDSM Search Filters to specific Sectors or define Custom Search Ranges (Spansh allowing for very large Search Ranges) around any known (EDDN) System.
That way you can search specifically near your own position, with Spansh for example permitting multiple Filters at once which even include various POIs.

Hmmm... Otherwise ED Astrometrics might be what you're looking for.

It's an exceedingly useful site to get a solid overview of what's out there and where.

Example :
IGAU-Codex-surface-regions.jpg
 
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Thanks, I missed the "advanced search" button and the fact that you can enter more than one item in the drop boxes.

The limit of ten items makes it less complete, but this gives me a few close systems to search to get some of them.
 
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Well, there were some limitations and I decided to go ahead. Started decoding stars from the in game codex and ran into an issue almost immediatel:

According to my in game codex, HR 1720 should contain a K type supergiant (luminosity Ia, Iab or Ib).

According to the in game galaxy map the main star is a "K4 I" (which is consistent)

According to edsm however the main (and only) star is a class M Red super giant (luminosity I at least).

The class M red supergiant in my in game Codex is "No Aurigae" which is correctly classed by edsm. No Aurigae is an "M2 I" according to the galaxy map.

Well, looks like I found a possible error in the EDSM data base, just my luck so soon into the process of using it to find discoveries.
 
Well, there were some limitations and I decided to go ahead. Started decoding stars from the in game codex and ran into an issue almost immediatel:

According to my in game codex, HR 1720 should contain a K type supergiant (luminosity Ia, Iab or Ib).

According to the in game galaxy map the main star is a "K4 I" (which is consistent)

According to edsm however the main (and only) star is a class M Red super giant (luminosity I at least).

The class M red supergiant in my in game Codex is "No Aurigae" which is correctly classed by edsm. No Aurigae is an "M2 I" according to the galaxy map.

Well, looks like I found a possible error in the EDSM data base, just my luck so soon into the process of using it to find discoveries.

The data in EDSM is taken from what the game reports in the journals when a player enters the system, so it's not a data error in EDSM because EDSM is only collecting the data reported in game. I have noticed a couple of times that the data in the galaxy map doesn't always match the system, it might be an M Class giant but only listed in the system map and galaxy map as an M Class star, so it's an internal game inconsistency that EDSM has no control over.
 
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