I was surprised to see that my Titan X P sits at average around 42% usage when using the Oculus Rift CV1.
Just done a basic test sitting in front of a station in space, GPU usage is only 43%, yet the Oculus Dev tool performance monitor shows a performance headroom of between -5 and 15% with the odd few dropped frames.
Surely the GPU should be working harder if that is the case?
My CPU is running at around 70 to 80% utilisation during this. RAM 4.6gb of 16gb used.
I would be interested to see what others are getting? Is this a case of poor optimisation of the game, or some kind of CPU bottleneck?
My specs:
GPU - Nvidia Titan X P running latest 727.70 driver
CPU - Intell I5 6600k @ 4.6 ghz
RAM - 16gb DDR4 2133 mhz
OS - Windows 10
In Game settings
GFX - Ultra (default settings but Blur disabled, SMAA, SS at 1.0)
cheers [up]
Just done a basic test sitting in front of a station in space, GPU usage is only 43%, yet the Oculus Dev tool performance monitor shows a performance headroom of between -5 and 15% with the odd few dropped frames.
Surely the GPU should be working harder if that is the case?
My CPU is running at around 70 to 80% utilisation during this. RAM 4.6gb of 16gb used.
I would be interested to see what others are getting? Is this a case of poor optimisation of the game, or some kind of CPU bottleneck?
My specs:
GPU - Nvidia Titan X P running latest 727.70 driver
CPU - Intell I5 6600k @ 4.6 ghz
RAM - 16gb DDR4 2133 mhz
OS - Windows 10
In Game settings
GFX - Ultra (default settings but Blur disabled, SMAA, SS at 1.0)
cheers [up]
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