GQ Magazine published an awesome review of what make Elite: Dangerous such an awesome experience. It's rare when a mainstream outlet really understands the appeal of this game and puts it into words but this article, published 30 June 2017, really is spot-on:
http://www.gq-magazine.co.uk/article/elite-dangerous-review
From the article:
Elite: Dangerous's appeal lies in its unflinching commitment to sandbox simulation that doesn't hold your hand – you won’t receive much in the way of guidance, help, or even an overarching story besides the adventures you create yourself, and which come out from the player-driven galaxy map that sees enormous factions power-struggling throughout the Milky Way. That lack of direction and enormous breadth will no doubt alienate people looking for an easy or immediately satisfying game, but developer Frontier seems unphased about sacrificing mainstream appeal. Instead, it delivers on its vision of a truly galactic experience with vast but vague possibilities as you set off into space.
http://www.gq-magazine.co.uk/article/elite-dangerous-review
From the article:
Elite: Dangerous's appeal lies in its unflinching commitment to sandbox simulation that doesn't hold your hand – you won’t receive much in the way of guidance, help, or even an overarching story besides the adventures you create yourself, and which come out from the player-driven galaxy map that sees enormous factions power-struggling throughout the Milky Way. That lack of direction and enormous breadth will no doubt alienate people looking for an easy or immediately satisfying game, but developer Frontier seems unphased about sacrificing mainstream appeal. Instead, it delivers on its vision of a truly galactic experience with vast but vague possibilities as you set off into space.