Graduated Flight Assist leveling

Would really like to have an option to either set my level of assist rather than being limited to a binary selection of either flight assist on or off. The learning curve is absurdly steep going from on to off, and would rather ease into full off by setting the amount of thruster compensation. I cannot learn FA off as it is, because even though I see movement, I cannot actually feel it in full FA off mode. We are given either 100% or 0%. Why? Anything difficult we approach is always a gradual experience, then we get to the next level and increase difficulty (in gaming at least). Why is this not reflected in flight assistance?

Anyhow, I would really like to see a panel setting where we can adjust the percentage of assist, so that we can better learn the dynamics of space flight.
 
This is a good idea. Hopefully it's something they'll consider.

In the meantime, one technique to help with learning FA-Off is to use a bigger, bulkier ship. Turning it off in small craft without any experience will have you swerving around like you're re-creating the final fight of The Last Starfighter, but in bigger ships the movements are much less jerky and much slower so it's easier to maintain control. I've found that you can simulate a graduated experience by starting off large and working your way down to something small.
 
Start somewhere there you have reference points, like an asteroid ring.

A good introduction:

Also worth to watch for a more technical approach (it's 2 parts):
 
I had to learn FA OFF for AX combat. It was vary hard but if you do nothing but flight assist off for about 2 weeks you'll get it. Now i don't think i could aim with FA on anymore, feels way too stiff
 
What I would like are HUD elements that actually show you useful information a real space craft would have such as a holographic arrow showing your velocity vector relative to the locked target including rotation.
 
As quite a vocal advocate for FA-off this is something I cannot agree with...

Going half in like this would just prolong the learning to FA-off competency IMO and just make more people frustrated with the process and lead to even more misinformation being spread about how 'hard' FA-off is... It's not with a little bit of effort. And you'll finally feel so much more freedom than with FA-on...
 
Me personally I use both in combat.
I use FA off to perform tight drift maneuvers and flick FA back on to sharply change direction coming out of a drift.

Have you heard of bi-cording and tri-cording? Basically using 2-3 sets of thrusters to control your vector movement?
Once you get the hang of it you can do your revectors quicker than setting a drift then switching back to FA.. :)
 
Have you heard of bi-cording and tri-cording? Basically using 2-3 sets of thrusters to control your vector movement?
Once you get the hang of it you can do your revectors quicker than setting a drift then switching back to FA.. :)
i havent heard of that no. but I do sometimes re-vector with FA off. I just find temporarily flicking FA back on useful.
My last post was more so just an example.
 
i havent heard of that no. but I do sometimes re-vector with FA off. I just find temporarily flicking FA back on useful.
My last post was more so just an example.

Have a look at the link above. Very good set of exercises that will help with control with FA-off.

Moxen Wolf is CMDR Hobs who setup the Newtons Gambit specifically for FA-off nutters to learn, practice and simply enjoy the freedom of spaceflight :)
 
My problem with this suggestion basically is that i can't figure out how a "20% FA-off" or something like that would work.

I am not troubled on the controller side, i still have an unused rotary on my HOTAS, using it for something like this would be awesome. But considering how FA-off gives you some rather binary advantages (and disadvantages), i just can't really see how mixing between FA-on and FA-off would really turn out well.
 
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