What's with these nasty graduated shading areas that I've been noticing since the last patch? Looks like something from the Speccy days.
980ti with latest drivers.
980ti with latest drivers.
wow! it looks that good on your DK2?Thanks for the steer, Falcon. I found an RGB setting in the NVIDIA control panel which I changed from limited to full but it doesn't seem to have done anything. BTW, I'm using an Oculus DK2 so I suspect these changes are only applying to the main monitor?
wow! it looks that good on your DK2?
Nvidia has a toggle in their settings now for both full range and 10/12 bit colouring, looks amazing once you are used to it.Looks like this is still a problem then, if it's over HDMI: http://www.pcgamer.com/nvidia-cards-dont-full-rgb-color-through-hdmiheres-a-fix/
Maybe you can use the registry keys in this patch AndyinMission? http://blog.metaclassofnil.com/?p=83
wow! it looks that good on your DK2?
yeah, i have had a look at it on a 960 but not a 980ti, it is the future and elite is the BEST game to play it on!It looks amazing in VR. You haven't actually played the games until you've played it in VR. Triples, TrackIR, it's all rubbish by comparison.
Looks like this is still a problem then, if it's over HDMI: http://www.pcgamer.com/nvidia-cards-dont-full-rgb-color-through-hdmiheres-a-fix/
Maybe you can use the registry keys in this patch AndyinMission? http://blog.metaclassofnil.com/?p=83
There's two Options AFAIK :
- make sure your Driver setting for Color (Pixel) Format is the optimum one (Full RGB), otherwise the Video card sends a sub-optimal Pixel Format to the Display
- try enabling 10bit Format, if your Driver and Display support them
In my case, I found having the same issues - and for some wicked reason my R9 290 Driver was setup for a compressed Pixel Format.
Correcting that also corrected most of these Color Banding artifacts which I primarily got anywhere around Suns.