Grainy film on Occulus

Up to last week the image quality on my Rift was really good. But three days ago i started having this grainy film mainly in dark areas. I had to take gamma all the way down to reduce the effect but its still there not as prominent but there. I clean up my spud folder but i dont get any improvement. Any ideas about this would be great appreciative
 
Yep it worked. I was just deleting the spud files but this mura or whatever its called was still there. But the registry fix did the job. Thanks for the help cmdr
 
I see Oculus is still selling broken product.

No, not a broken product. Simply non uniform performance across the panels illumination plane because of manufacturing tolerances.

Disabling spud worked wonders on my second Rift (with newer OLED panels) but on my first Rift it was a mess without spud.

My Vive Pro has a lot of Mura noise and i have considered adjusting the firmwares mura profile to try and reduce it.

Got a Pimax 5K+ on the way so will be interested to see how the LCD panels hold up.
 
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Decided to remove the mura correction profile section from the Vive Pros firmware configuration to see what would happen.

It worked, the mura correction profile was removed but the image looked terrible lmao. The inconsistency in pixel brightness and color resulted in a very dense haze of dark noise all over the screen.

Uploaded the original and it really makes you realise just how important it is to have good software correction for OLED panels.
 
With the whole VR I'm never sure if my problem can be fixed by adjusting software like the MURA thing or if it is just that my rig is not strong enough to show crisp crystal clear pixels.
 
You should be able to see the pixels if you have the rift setup right regardless of content.

IPD, height and angle differ from one to another and you might need glasses and not be fully aware of it in RL.
 
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Native VR games usually perform really good on any headset even though they are coming from either small companies or single developers. Unfortunately big time companies don't bother developing native VR games just because there is no profit out of them. Actually most big studios don't even bother port current games in VR. Personally know only Bethesda and Frontier to port their games. Problem is that in VR things are not the same as in 2D monitors. So they develop something that looks good in 2D and performs good but when you import that in VR you have problems. And how many Devs working in the VR department in Frontier. ONE and probably part-time. Don't get me wrong E:D is great in VR and i'm thankfull to Frontier that did import the game and also to this one guy who works the VR. But imho it's not so much hardware limitations as it is not enough brain power in the development. There were always hardware limitations. I mean they were making complex games with 32K and 64K computers but it's not enough dough in VR so they just don't care
 
You should be able to see the pixels if you have the rift setup right regardless of content.

IPD, height and angle differ from one to another and you might need glasses and not be fully aware of it in RL.

Actually, I use my prescription glasses while playing.

Maybe I just need to figure out how to adjust things just right.
 
Binak, what you most likely need is a truck load of supersampling.

As a test set the pixel per display pixel setting in the Oculus Debug Tool to 1.5 (or set HMD Quality in Elite to 1.5, they do the same thing).

Sit on the launchpad and see how things look.

ASW will kick in and you will get artifacts but you should notice a huge improvement in sharpness.

If this works for you then you need to consider shelling out for a new GPU, the 970 isnt up to the job if you want a crisp sharp image with the Rift because it doesnt have the horsepower to enable reasonable levels of supersampling.
 
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Binak, what you most likely need is a truck load of supersampling.

As a test set the pixel per display pixel setting in the Oculus Debug Tool to 1.5 (or set HMD Quality in Elite to 1.5, they do the same thing).

Sit on the launchpad and see how things look.

ASW will kick in and you will get artifacts but you should notice a huge improvement in sharpness.

If this works for you then you need to consider shelling out for a new GPU, the 970 isnt up to the job if you want a crisp sharp image with the Rift because it doesnt have the horsepower to enable reasonable levels of supersampling.

Hmmm... that's probably what's happening, I'll give it a try.
 
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