Graphic Settings for DK2 on a GTX970 (Supersampling or not)

Hi,

I have done quite some research on google and different formus, but I am wondering about the settings you are currently using with above setup to play without stuttering when landing in stations.

I can play on Ultra Settings without Supersampling. That's not an issue. I have changed HUD to green.

But when I try supersampling ingame at 1.5x I have to lower graphic settings significantly to a level where stations and environment are looking so terrible, that the "smoother" graphic is not helping with a more immersive feeling.

So my questions goes to people, who are using a DK2 together with a GTX970:
1) Have you activated supersampling?
2) If yes, which way are you using (ingame, debug tool, DSR=) and at which level (most probably 1.5x?)?
3) Please post your complete graphic settings.

My GTX970 is a Palit jetstream.
I7 CPU and 16GB Ram

I would be pleased to read some feedbacks / experiences as I am currently playing w/o supersampling as the texture and graphic details value more to me than smoother lines / less Screendoor.

PS: Don't get me wrong: I know it's "just" a GTX970, not a Titan X or 1080 OC. :) If supersampling is not possible with nice looking textures / graphics I will survive that situation ;)
 
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I have used 1.5 times Pixel per Display setting in the Oculus SDK Tool with no supersampling at medium to high settings on my GTX 970.
Since 2.2 Beta 5 i use VR Ultra with a little tweaked down settings (and using Asynchronous Space Warp), Supersampling set to 1.0 and Pixels per Display to 1.25 (using the new setting in the Elite settings, not the SDK tool).

edit: at work right now. Complete settings will follow
 
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