Graphics card, CPU, or mobo RAM at fault?

My frame rate drops horrendously at the start of a jump, from the usual 60FPS down to well below 10 and sometimes even 1!

Is this an inadequacy of my graphics card (NVidia GeForce GTX 660) or my CPU (Intel Core i5-4440) or my motherboard RAM (8Gb)?

[PC not yet a year old, Win7 home premium, NVidia drivers up to date]
 
My frame rate drops horrendously at the start of a jump, from the usual 60FPS down to well below 10 and sometimes even 1!

Is this an inadequacy of my graphics card (NVidia GeForce GTX 660) or my CPU (Intel Core i5-4440) or my motherboard RAM (8Gb)?

[PC not yet a year old, Win7 home premium, NVidia drivers up to date]

Your specs are better than mine, I get a bit of stuttering at the start of inter system jumps but from what I've read it's due to the fact your sending approx 30mb of data up to ED. Since it doesn't affect my gameplay I'm really not concerned
 
The hyperspace jump is just an animated loading screen. There's a lot of CPU and disk processing going on in the background, at the same time the GPU is animating the 'warp tunnel' effect.

If you're having no issued elsewhere, say in crowded resource zones, busy stations, etc... then don't worry about it. Set your throttle to zero as soon as you jump, so you won't be moving fast when you come out, and you shouldn't have to worry about running into anything, with the exception of some oddly placed stations and stars with large gravity wells.
 
I sometimes get this, and I'm using an fx6300 6 core (overclocked), an r9 280 (3gb overclocked) and 16gb of ram. To be honest, most of the problems I get are server related (taking a long time to enter/leave a jump.)

But I also noticed that disabling the frame rate limiter helped. My frame rate went from 60ish to well over 100. Since that change, I've never seen less that 70fps.
 
Don't worry. It is not your computer. During SC, many logic calculation are being made based on you and the object around and the CPU can't keep up when you are close to multiple object. Example, you will frame studder when you are approaching or leaving a space station when it is near a planet with multiple moons.
 
During SC, many logic calculation are being made based on you and the object around and the CPU can't keep up when you are close to multiple object. Example, you will frame studder when you are approaching or leaving a space station when it is near a planet with multiple moons.

both true but the second has a different reason. it actually has something to do with texture streaming or merely the amount of calculations per second to render the planet's texture. you can reduce this value in the config file. this will reduce stutter but the texture load in is more noticeable. it starts very low res and with each step the resolution gets higher. usually this happens in less than a second, hence the stutter on lower end systems with low video ram. reduce the value and it takes a few seconds for the texture to load completely.
 
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Do you have an SSD?
If not, this could help.

Does this appear in the travel Training as well?
If not, its likely to be a connection related issue.
 
Ok dumb question, is there a way to monitor the frame rate in game and not from an outside program?
 
My C: drive is 120Gb SSD and that's where ED is installed. The "User" files are on my D: drive, which is 1Tb HDD.

I see, very occasionally, a "hiccup" for a small fraction of a second at random times but not consistently related to starports or multiple ships about. The frame rate drop is at its worst just after the hyperjump starts (as you enter the "hole"), for probably a second or so, and then the rest of the "tunnel" animation proceeds quite smoothly at 60fps, even though there's a lot of activity across the whole display.

I find it hard to believe that FD devs would tolerate such frame rate drops on their computers at work as they develop the game, and I hope they would not expect the average player to put up with an ugly animation either - so I assumed that my hardware must be lacking in some way?

Are there players who see no significant frame rate drops at all? What rigs do they have?
 
I have the same card and OS as the OP, but an i7 and three times the RAM. I get the occasional stutter, sometimes in the jump, sometimes in supercruise. It's not serious enough to mention, except that my rig is not much better than the OP's. It's gotta be caching and processing, since for me generally the stutters smooth out the longer I play.
 
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