I have to say I love the game general details and realism touch and so on, but I tested for several several hours the Shake effect you have, with trembling "edges" happening in the cockpit when there is sort of "turbolence" to the structure of the starship coming probably from the "low rpm" of the engines or else like some turns one does etc.
I can say it has reached after several hundreds of hours to a point I could not stand it anymore despite I love realism and I suggest to redesign that a bit in the sense that it should be reduced and limited in my view the amount of time and situations where this happens.
It happens for way too prolonged sessions. I don't know if it can be achieved with pilot specific "better actions" and use of pips or specific trottle and angle mix and instead "failed" as I am piloting, it might be yeah also.
However I had to set it to off, now I still feel a realistic feeling while piloting but it's much much more pleasant for the eyes and again, it doesn't feel "plastic" as an experience, and with plastic I mean sterile or fake, it still feels good. However I miss the shake which could be placed here and there: when we enter some or all atmospheres (depending on type! which would communicate content if done only with some) and also with specific speeds when one slows down and goes in reverse or specific COUPLING of modules that probably do generate it or maybe WEIGHT.. if the ship is heavy maybe the shake would be there or not.. or maybe the lenght of the ship could be something that does remove such effect...
I don't know.. but a lot of sense and content and immersion and value communicated with "silence" (the art of art management) are possible with improving of such detail.
Any designer or artistic sensitive person can understand what I am saying.
I am sorry I had to turn it off, but can't destroy my eyes, it's excessive and maybe the least well design detail of the game and should be improved, hence I wrote this.
Ciao
I can say it has reached after several hundreds of hours to a point I could not stand it anymore despite I love realism and I suggest to redesign that a bit in the sense that it should be reduced and limited in my view the amount of time and situations where this happens.
It happens for way too prolonged sessions. I don't know if it can be achieved with pilot specific "better actions" and use of pips or specific trottle and angle mix and instead "failed" as I am piloting, it might be yeah also.
However I had to set it to off, now I still feel a realistic feeling while piloting but it's much much more pleasant for the eyes and again, it doesn't feel "plastic" as an experience, and with plastic I mean sterile or fake, it still feels good. However I miss the shake which could be placed here and there: when we enter some or all atmospheres (depending on type! which would communicate content if done only with some) and also with specific speeds when one slows down and goes in reverse or specific COUPLING of modules that probably do generate it or maybe WEIGHT.. if the ship is heavy maybe the shake would be there or not.. or maybe the lenght of the ship could be something that does remove such effect...
I don't know.. but a lot of sense and content and immersion and value communicated with "silence" (the art of art management) are possible with improving of such detail.
Any designer or artistic sensitive person can understand what I am saying.
I am sorry I had to turn it off, but can't destroy my eyes, it's excessive and maybe the least well design detail of the game and should be improved, hence I wrote this.
Ciao