I really waited they would improve planetary rendering in this point update. FD said that they continue improving planetary stuff in point releases but this was not much.![]()
I hate to be that pessimistic, but I highly suspect a downgrade in disguise. That's what they called the planet optimizations. No miracles here, if it turned out to be smoother during engineers test sessions, textures are gone, thus easier to load! and they even proudly announced it on livestreams...
Regarding my personal experience, I play quite smoothly on a crappy config with everything on low. But planets looked far better than they do now on low, and things are not smoother. Planetary settlements and raids are even more jittery than before.
Yet again, my machine is crappy. But if you all have the same problem with good configs.. Even OA... That seems like a bad move. And no real, clear communication whatsoever about that...
Some of it is not as good, such as distance rendering, but the closeup planet surfaces are much better in my opinion.
The distance rendereing looks better for me though after the last patch.
Yes, it looks better even for me. But before we can land, we all have to suffer through the descent / glide which breaks immersion a bit... And hopes, as I can't believe how it remained unnoticed/considered unimportant during test sessions.
I don't have any problem with the GLIDE feature. I think its kind of cool. Kind of like re-entering an atmosphere even though these planets don't have one! Still, planets in these size ranges could have a very thin veil of gas surrounding them. There would be enough to cause some resistance on entry.
The thing that bugs the heck out of me is the STUPID PAUSE between the Orbital Cruise Mode and the Glide Mode. That is what breaks the immersion for me! The motion of your ship totally stops dead during this pause, and that definitely breaks the immersion for me!
Was that what you were actually referring to? If so, totally agree with that, but I enjoy the GLIDE mode myself.
Oh, I've not been very clear I reckon, might have to edit my post. Nope, I'm also really fond of the glide feature (and all the crack noises). And I REALLY dislike the pause too, but I think it cannot be changed for technical reasons.
No, I meant that the rendering problems at high altitude, during glide and after (until you reach approximately 100 meters of altitude) really kills immersion. The lack of textures, the smudged surface. That's something that was much crisper before 2.1... And flying above planet surface is a huge part of them. Considering you have to be high above the ground to see POI on the radar... Ultimately, explorers looking for nice vistas could be somewhat disappointed with these technical difficulties...
I don't have any problem with the GLIDE feature. I think its kind of cool. Kind of like re-entering an atmosphere even though these planets don't have one! Still, planets in these size ranges could have a very thin veil of gas surrounding them. There would be enough to cause some resistance on entry.
The thing that bugs the heck out of me is the STUPID PAUSE between the Orbital Cruise Mode and the Glide Mode. That is what breaks the immersion for me! The motion of your ship totally stops dead during this pause, and that definitely breaks the immersion for me!
Was that what you were actually referring to? If so, totally agree with that, but I enjoy the GLIDE mode myself.