Graphics mod?

New to VR and love the game in it. Mostly it looks really good except for approaching stations at a distance and the appearance of stars, they're pretty pixelated. I realize some of that is the limitations of the tech at the moment and that my GTX1060 will only run the game smooth on mid settings in VR, but I know sometimes there are texture mods that up the resolution without adding to much tax on the GPU requirements. Anyone know if one? Also, I bought the game through the Oculus home and I can't seem to find it on my PC so I can dig in and do a little tweaking here and there.
 
New to VR and love the game in it. Mostly it looks really good except for approaching stations at a distance and the appearance of stars, they're pretty pixelated. I realize some of that is the limitations of the tech at the moment and that my GTX1060 will only run the game smooth on mid settings in VR, but I know sometimes there are texture mods that up the resolution without adding to much tax on the GPU requirements. Anyone know if one? Also, I bought the game through the Oculus home and I can't seem to find it on my PC so I can dig in and do a little tweaking here and there.

Have you messed with HMD and SS settings? Can get it looking pretty sharp
 
I recently picked up a Rift and have been messing with the settings for a week or so. I looked all over there does not seem to be a consensus among the player base plus there is a lot of old information out there. Increasing both SS and HMD values make it look sharper. Alternatively some players crank HMD up to 2.0 and set SS down to .85 or something similar as SS really is tough on your GPU.

I did find some info regarding something called SweetFX. I have not tried it myself but many VR players report it makes things look much sharper in Elite.
 
With a 1060, you're REALLY going to struggle if you up HMD to anything higher than 1.5.

Unfortunately that is the only thing that will help with pixelated distant objects, as you're essentially telling the game to output at a higher resolution than the HMD which will result in a 'natural' Anti-aliasing of the image. This is preferable to normal AA, because AA usually adds MORE pixels to the edges of objects to smooth the gradient of colour against it's background - which works great for high resolution monitors.. not so much for high resolution minature screens magnified to fill your FOV.

SS does work too, but it uses even more overhead than HMD increase. For reference, I have a 1080, and in space, next to a station with perhaps 4-5 other ships in the area, I can just about get away with a setting of 0.85 SS and 1.75 HMD. On planets I have to reduce the HMD down to 1.25, which is annoying but necessary.

Oh and you'll hear people occasionally telling you they can run 2.0 HMD with no fps drops. They are knows as 'liars'. Ignore them :D
 
Pretty sure SweetFX no longer works due to the Direct Mode FDev are now using to 'write' directly to the compositor.
 
Doesn't appear to be any graphic mods ATM that support VR. SweetFX uses the Reshade 2.0 framework. The developer of Reshade has confirmed that it does not work with VR and he has no plans to change this :eek:
 
With a 1060, you're REALLY going to struggle if you up HMD to anything higher than 1.5.

Unfortunately that is the only thing that will help with pixelated distant objects, as you're essentially telling the game to output at a higher resolution than the HMD which will result in a 'natural' Anti-aliasing of the image. This is preferable to normal AA, because AA usually adds MORE pixels to the edges of objects to smooth the gradient of colour against it's background - which works great for high resolution monitors.. not so much for high resolution minature screens magnified to fill your FOV.

SS does work too, but it uses even more overhead than HMD increase. For reference, I have a 1080, and in space, next to a station with perhaps 4-5 other ships in the area, I can just about get away with a setting of 0.85 SS and 1.75 HMD. On planets I have to reduce the HMD down to 1.25, which is annoying but necessary.

Oh and you'll hear people occasionally telling you they can run 2.0 HMD with no fps drops. They are knows as 'liars'. Ignore them :D

Ah, thanks and thanks to everyone esle for the info. I find that running mid graphics seems to be less taxing than mid VR and doesn't look any different. I managed to push the SS to .65 and the HMD to 1.5 without the need to swap settings for planets and stations (although I still do run into the very occasional lag in station services and while docking but it's not too bad) maybe I'll be able to find a good deal on a 1070 or 1080 card at some point so I can push it a little harder. Hopefully that won't also mean a new power supply. Right now I'm running a stock HP omen that has a GTX1060, 8Gb DDR4 Ram, 1TB HDD and a i5 7500. I'll put some bigger engines in it as time goes on :)
 
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