Graphics setting optimization (intended for VR)

I think it would be good to be able to set VR versions of many of the graphics settings which I think could optimize the way the setting work so the eye candy could be turned up, but only render when very close to the ship.
As I'm tuning my settings for my new VR headset I got thinking about the graphics settings override file, and all those values that are "under the hood" of each of the graphics settings.
Stuff that has a big impact like shadows and FX quality, could for example have the normal high/med/low and then a VR high/med/low, where the draw distances were very much restricted. This would allow us to turn them up so they look nice, but the computer doesn't have to render the fancy stuff until it's up close.
In VR far away objects are very blury anyway so there's no point to fancy stuff on them. We can draw them at max distance but leave shadow quality, reflections, FX; all that stuff off until very close.

I think I could do this with careful editing of the graphics settings override file but I'm not sure what each value in the code means.

Maybe there's a third party that has dug into this and made a tool already? Just seems like it would be easy for FDev to do it since they literally know what all those values mean.

Maybe it could take the form of most of these settings having a quality value (high/med/low), and a distance value (far/med/close)

I think this might be (relatively) simple to implement and could result in a huge improvement for VR play.
 
In VR far away objects are very blury anyway so there's no point to fancy stuff on them. We can draw them at max distance but leave shadow quality, reflections, FX; all that stuff off until very close.
Do you use Glasses to read or see distance? You might need the same eye glasses while using the VR.
 
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