Graphics settings for CV1 w/ GTX 970/980/1060

I am mentioning these three cards since my old GTX 970 is overclocked, so performance-wise these three cards (970 heavily overclocked, 980 and 1060) are somewhat in the same ballpark. System is a i4770k, also overclocked.

I am asking in particular about the SS settings in game and the HMD quality and AA settings. Please no "crank SS to 1.8 and HMD Quality up to 1.8" advice by people with 1080TIs...but people with either one of these three cards who tried settings and got ok image quality with ok FPS.

In the short time I played now, the only gripe I had was the darn shimmering of far objects, say space stations. The shimmering is really annoying. Looking for a way to get rid of this if possible.

ALSO: In how far are the settings for desktop graphics (which run in the background to VR) affecting performance in VR? Is there a way to completely disable desktop graphics? I noticed that ED still has the ANCIENT issue that without Vsync active, in menus etc. it REALLY heats up the GPU like crazy, so I forced Vsync now.
 
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I have both GTX970 OC and a GTX1080 OC2. The change added just 5% fps but did make VR better overall. For the 970 I found I needed BLOOM=OFF to rid that shimmer (Med on 1080 as High makes god-rays) and other settings were Low Shadows on both cards. I used AA=FXAA for 970 but some also found it OFF + SS=.85 then HMD SS at 1.25 also rid jaggies at a better fps. It's system dependant. Personally I found the Oculus Debug to have no effect now.

No matter what card you have you make still get some stutters when entering the Station rapidly. Around asteroids it will have the same reduced fps. These areas need better coding for VR.

I found ED always defaults the desktop size so I don't bother altering this. It had little effect really. I used to use VSYNC only for Facetracknoir but in VR you do not need this. For heat you should be using a Custom Fan setting in PrecisionX and use the Kboost (this resets after any gpu update).
 
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I have an RX 480, which has the same capability as the GTX 1060. Here are my settings, which make for smooth gameplay (45fps/ASW some places and 90 fps other places) everywhere except for the usual in and out of stations business.

Start with VR Low preset, then change the following:
- Model Draw Distance: third tick
- Supersampling: 0.75
- HMD Quality: 1.5
- Bloom: Off
- Anti-Aliasing: FXAA
- FX Quality: Low
- Ambient Occlusion: Low
- Shadow Quality: Medium

I'd recommend trying those settings and then tweaking to taste and the capability of your system.

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Hello!

So I tried out these settings. Performance is not the issue.

But the *SHIMMERING* (aliasing artifacts, the "ant crawl" of edges/lines). I mean I know what the reason for it is, I am just perplexed that Anti Aliasing in VR, SS etc. and whatever combination of it cannot get rid of it.
 
Aliasing decreases when Supersampling increases. But My RX 480 can't handle higher settings, and I imagine your GTX 1060 can't either. I'm looking forward to RX Vega to crank up the settings. But until then, I'm OK with the shimmering in lieu of the performance.
 
For your setup I suggest SS=1.0 and HMD=1.25, with SMAA=On.

I have a 1070 and I use SS=1.0 and swap between HMD=1.25 and HMD=1.5.
HMD=1.25 gives me good performance when approaching planetary bases (which I find the worst for FPS).
HMD=1.5 is great for exploring when there's not many dynamic effects going on.

I also dislike the shimmering and keep SMAA on, even though most people say turn it off. Leaving it on definitely reduces shimmer, but doesn't eliminate it completely, at the cost of about 5% lower FPS.
 
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