I think this guide is more important to rift users than anyone else:
http://in2gpu.com/2014/12/16/elite-dangerous-performance-guide/
highlights:
Model Draw distance: It has a LOW impact on framerate
Texture Quality: It has a LOW impact on framerate
Shadow Quality: It has a HIGH impact on framerate
Bloom: It has a LOW impact on framerate
Blur: It has a VERY LOW impact on framerate
Antialiasing:
SMAA – It has a HIGH impact on framerate
FXAA – It has a MEDIUM impact on framerate
MLAAx2 – It has a MEDIUM impact on framerate
MLAAx4 – It has a HIGH impact on framerate
Ambient Occlusion: It has a MEDIUM impact on framerate
Environment: It has a LOW impact on framerate
FX Quality: It has a MEDIUM impact on framerate
Reflection Quality: It has a MEDIUM impact on framerate
Material Quality: It has a MEDIUM impact on framerate
Galaxy Map Quality: It has a LOW impact on framerate
http://in2gpu.com/2014/12/16/elite-dangerous-performance-guide/
highlights:
Model Draw distance: It has a LOW impact on framerate
Texture Quality: It has a LOW impact on framerate
Shadow Quality: It has a HIGH impact on framerate
Bloom: It has a LOW impact on framerate
Blur: It has a VERY LOW impact on framerate
Antialiasing:
SMAA – It has a HIGH impact on framerate
FXAA – It has a MEDIUM impact on framerate
MLAAx2 – It has a MEDIUM impact on framerate
MLAAx4 – It has a HIGH impact on framerate
Ambient Occlusion: It has a MEDIUM impact on framerate
Environment: It has a LOW impact on framerate
FX Quality: It has a MEDIUM impact on framerate
Reflection Quality: It has a MEDIUM impact on framerate
Material Quality: It has a MEDIUM impact on framerate
Galaxy Map Quality: It has a LOW impact on framerate