I'm not sure if it's ever formally been noted before...
We've all been up close and personal to a black hole in ED, and seen the gravitational lensing effect. Most of us have probably even been close enough to a black hole to be "inside" the lensing area, so your view of everything else in the skybox is distorted.
But this lensing effect is not restricted to black holes. It's most visible in black holes because with a black hole, there's nothing else really happening - in ED, a black hole is literally nothing but a great big gravity lens, that gets slightly warm if you get too close. But lensing can also be seen in other high-gravity situations.
Next most-visible after black holes are neutron stars. Next time you fly up to a neutron star, preferably somewhere near the core so there's lots of background stars in the skybox, aim your ship to fly past the neutron star. You'll see the background stars close to the neutron star jump and flip, just like they do around a black hole.
All of which makes me wonder if they've programmed in gravitational lensing of the skybox for all massive objects in the game. They first proved Einstein's theory of gravity by observing and measuring the gravitational lensing caused by the Sun during a solar eclipse; I wonder if you can do the same using core stars in ED.
Now, if only they could get around to implementing gravitational lensing for non-skybox objects, such as planets or companion stars... or your wingmate's spaceship.
We've all been up close and personal to a black hole in ED, and seen the gravitational lensing effect. Most of us have probably even been close enough to a black hole to be "inside" the lensing area, so your view of everything else in the skybox is distorted.
But this lensing effect is not restricted to black holes. It's most visible in black holes because with a black hole, there's nothing else really happening - in ED, a black hole is literally nothing but a great big gravity lens, that gets slightly warm if you get too close. But lensing can also be seen in other high-gravity situations.
Next most-visible after black holes are neutron stars. Next time you fly up to a neutron star, preferably somewhere near the core so there's lots of background stars in the skybox, aim your ship to fly past the neutron star. You'll see the background stars close to the neutron star jump and flip, just like they do around a black hole.
All of which makes me wonder if they've programmed in gravitational lensing of the skybox for all massive objects in the game. They first proved Einstein's theory of gravity by observing and measuring the gravitational lensing caused by the Sun during a solar eclipse; I wonder if you can do the same using core stars in ED.
Now, if only they could get around to implementing gravitational lensing for non-skybox objects, such as planets or companion stars... or your wingmate's spaceship.