Gravity (or lack thereof) and ship interiors.

My apologies if this has been asked before, but, as I recall there's no artificial gravity in Elite (beyond the coriolis effect on stations). So, when we do get around to walking around our ships and such sometime after release won't we actually be floating around our ships? Or will we be wearing mag-boots or something similar to keep our feet anchored to the hull?
 
I think it's mag-boots. Hopefully electromagnetic so we can switch them off if we want to go floaty and take a short cut to the ceiling.
 
Well, it was stated that there will be no artificial gravity, so I guess there will be floating around in ships... who knows, maybe we even get the option to generate gravity by spinning the ship?
 
Or maybe its just when we are docked and gravity is there.... after all, when we are flying maybe we will be strapped into our seats fighting off pirates etc?

Either way, I would not worry about it too much, just enjoy the initial game as its released.

Besides is there any reason to walk around your ship whilst in flight? In real time a flight may on average, last just a few minutes (just a guess, judging by the previous games). Just make sure you do your wees and poos before you take off and you should be fine.
 
Besides is there any reason to walk around your ship whilst in flight? In real time a flight may on average, last just a few minutes (just a guess, judging by the previous games). Just make sure you do your wees and poos before you take off and you should be fine.

A real reason? Without intractable objects inside the ships (turret/mining laser controls, sensor stations, a "bunk") no, not really... it still would be cool to get up and look out of a window while hanging around in orbit, or some such... ;)

That's what I always missed in EVE...
 
I think it's mag-boots. Hopefully electromagnetic so we can switch them off if we want to go floaty and take a short cut to the ceiling.

I hope that the ships are designed so that at least one wall is within reach at all times as it will be highly embarrassing if you got out of bed and therefore do not have your grav boots on and floated to the centre of the room with no way of getting back means that you are stranded - quite funny to hear it happen to someone else and highly unlikely but possible with a ships hold.
 
I hope that the ships are designed so that at least one wall is within reach at all times as it will be highly embarrassing if you got out of bed and therefore do not have your grav boots on and floated to the centre of the room with no way of getting back means that you are stranded - quite funny to hear it happen to someone else and highly unlikely but possible with a ships hold.

Throw your socks, you'll drift slowly backwards.
Use the air in your lungs as a thruster.
Switch on the ship's drive by remote and get pancaked on the back wall...

Lots of ways to get out of it :D
 
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Don't forget there's an atmosphere, even if there's no AG. You could strip nekkid and waft yourself across the room using your stripey PJs.
 
A real reason? Without intractable objects inside the ships (turret/mining laser controls, sensor stations, a "bunk") no, not really... it still would be cool to get up and look out of a window while hanging around in orbit, or some such... ;)

That's what I always missed in EVE...

Indeed, it really depends on what all we can interact with inside the ship. Even so, I'm the kind of guy that just enjoys wandering around the interior of my ship and looking at things. Like Warbaby said, look out windows, look in my quarters, float through the cargo bay and so on. It helps bring me into the game and make me feel like I'm actually 'there'.
 
Indeed, it really depends on what all we can interact with inside the ship. Even so, I'm the kind of guy that just enjoys wandering around the interior of my ship and looking at things. Like Warbaby said, look out windows, look in my quarters, float through the cargo bay and so on. It helps bring me into the game and make me feel like I'm actually 'there'.

Given that they only have a limited number of artists to design and build this stuff, if you had to choose between detailed interactive interiors for each spaceship design or twice the number of spaceships available, which would you pick?

EDIT:
Whoo! I just got promoted to "average". :)
 

Jenner

I wish I was English like my hero Tj.
Given that they only have a limited number of artists to design and build this stuff, if you had to choose between detailed interactive interiors for each spaceship design or twice the number of spaceships available, which would you pick?

EDIT:
Whoo! I just got promoted to "average". :)

I know the question wasn't directed at me, but I'd pick more detailed interiors for a limited number of ships vs a ton of uninteractive ships. Just my two imperials.

I'm really interested to see what Frontier comes up with for this, however!
 
I know the question wasn't directed at me, but I'd pick more detailed interiors for a limited number of ships vs a ton of uninteractive ships. Just my two imperials.

I'm really interested to see what Frontier comes up with for this, however!

Indeed, that's also my thought... but, ships are already designed around an inner structure anyhow, so every new ship will have it's rooms and corridors already mapped out... so adding basic functionality to certain objects all ships have (bulkheads, chairs, beds, consoles) shouldn't be too complicated.

I'm not talking customizable commanders quarters here... even though that would be neat, too. ;)
 
Indeed, that's also my thought... but, ships are already designed around an inner structure anyhow, so every new ship will have it's rooms and corridors already mapped out... so adding basic functionality to certain objects all ships have (bulkheads, chairs, beds, consoles) shouldn't be too complicated.

I'm not talking customizable commanders quarters here... even though that would be neat, too. ;)

Even if we just got to move around in our interiors and look at it with only a handful of interaction like the bed, the doors and whatever else that would be fine for me. It's more about feel than it is being able to flip every switch and adjust every or whatnot. Just being able to feel that my ship is 'there' and that I can move around in it and get a sense of scale rather than being in a static cockpit view would do wonders.
 
I don't entirely agree with you guys on this (Not that I will complain if we get interactive interiors!). I can see the point of full modeled cockpits and the ability to land on planets or space-stations and get out and walk around. But fully modeled interiors you can walk around seems to me to be something that will entertain for less than an hour. Which isn't much when you consider the amount of work needed to design, build and test them. I suspect the current interiors are only designed to be seen as part of the damage model when the exterior panels get blown off and you'd need to do quite a lot of work to turn it into something the player can walk around.
 
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