Gravity, Our Ships, Water and my coffee

So, you propel your ship principally using your ventral thrusters?

Personally, I think that putting your argument forward should disqualify you as a pilot because you are obviously a hazard to navigation and likely to get your ship stuck in the mail slot on a regular basis.
Not principally, no. And I also don't take coffee breaks while navigating through the mail slot.
But for the occasional espresso in deep space, it's easier than finding a landable moon with a nice view.

Besides - my ships fit through the mailslot in any orientation. That thing is, after all, more than 50 meters high.
 
Since we cant leave our ships (yet) the coffee is obviously for when our commander is patiently idling at a station, that has simulated gravity, waiting for us to get back from work/dinner/school/kids/wheteverisinthewayforplayingED
 
Escape velocity doesn't have anything to do with this. You can enter SC once you're sufficiently high above the surface (although, that deep in a gravity well, it'll be abysmally slow) and out of mass lock. Speed isn't critical, only power to the engines is.

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Oh, and completely off topic: a Mamba at 34,256 m/s
Yes, FALLING at the speed... Very useful for reaching escape velocity!

If you can't generate enough thrust to lift, SC is useless. Bluntly, if the ship cannot generate Mass*9.8m/s*9.77 tons of thrust, you will sit on the surface, revving your engines, FOREVER.
 
Yes, FALLING at the speed... Very useful for reaching escape velocity!
If you're talking about escape velocity, the direction of the vector doesn't matter - as long as you're not intersecting with the planet, any vector of that magnitude will get you off the planet.

If you can't generate enough thrust to lift, SC is useless. Bluntly, if the ship cannot generate Mass*9.8m/s*9.77 tons of thrust, you will sit on the surface, revving your engines, FOREVER.
And any legal (i.e. maximum thruster mass >= maximum loaded ship mass - ED won't let you fit anything else) thruster set can do this, i.e. lift your ship off any planet using the ventral thrusters, no matter the gravity. That's about the only handwavium FD introduced here.

Checking Google - yes, someone already did it. Acceleration values for all ships. Usually between 20...30 m/s², with boost multipliers of around 4 for most ships, 8 for the Mamba (in beta), which will give the Mamba a peak acceleration of 265 m/s² on the main thrusters. Impressive - but I'd be more concerned about the 30 m/s² reverse acceleration most ships are capable of...
 
If you're talking about escape velocity, the direction of the vector doesn't matter - as long as you're not intersecting with the planet, any vector of that magnitude will get you off the planet.
Except that you've left out how you got to +15km elevation in the first place... Hate it when reality gets in the way like that.
And any legal (i.e. maximum thruster mass >= maximum loaded ship mass - ED won't let you fit anything else) thruster set can do this, i.e. lift your ship off any planet using the ventral thrusters, no matter the gravity. That's about the only handwavium FD introduced here.
So, now You invoke the mechanics, but you refuse to accept that what you are invoking violates your own position...
What if I hypothetically were pining for a banana milk shake?
I recommend any of the Coriolis stations that have palm trees, those are most likely.
 
Fade to black, loading screen, microtransactions, ARX exchange, "fuzzy gravity socks in luminous teal".

Buy two pair and get an ASP scout for free!
 
Regarding escape velocity, it only applies to ballistic trajectories, it's irrelevant when one is powered the whole time.

You could leave a 1 million g world's gravity well at 1m/s, if you could maintain slightly more than 1 million g worth of thrust long enough.
 
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