Namely I love the new exploration mechanics minigame and the vast information and data it brings with it.
As you relish the fruits of your work this Christmas, take time to consider this for your next goal.
Many of us asked for multiple improvements towards the SRV and ground gameplay. Namely different variations of SRVs.
Please consider the following improvements to SRVs:
Cargo Variant with no weapons
Stealth Variant with no shields
Combat Variant with no data access capabilities.
When accessing data points it would be awesome if it entered a minigame like what has been done for the discovery scanner. Namely a way to not set off alarms.
Currently I am taking trigonometry class and I think finding the "x"s in functions to be fun. This would be a fun way to implement skill and level of difficulty into this mechanic of the game with easier bases having simpler functions and more secure bases having harder ones.
Multi-Crew for SRVs.
As you relish the fruits of your work this Christmas, take time to consider this for your next goal.
Many of us asked for multiple improvements towards the SRV and ground gameplay. Namely different variations of SRVs.
Please consider the following improvements to SRVs:
Cargo Variant with no weapons
Stealth Variant with no shields
Combat Variant with no data access capabilities.
When accessing data points it would be awesome if it entered a minigame like what has been done for the discovery scanner. Namely a way to not set off alarms.
Currently I am taking trigonometry class and I think finding the "x"s in functions to be fun. This would be a fun way to implement skill and level of difficulty into this mechanic of the game with easier bases having simpler functions and more secure bases having harder ones.
Multi-Crew for SRVs.