Where does it say that? All ships should be in CQC.
See: https://forums.frontier.co.uk/showthread.php?t=157268&page=26&p=2406432&viewfull=1#post2406432
Where does it say that? All ships should be in CQC.
Dear FD,
I'm happy that your revenue is rocketing and this XBox release will further make you smile but can we have some quality injected into the game a lot of us are asking for since release, please?
In other words: is that possible to spend more time with the game now which makes US happy rather than brainstorming on whether you need to port ED over to Nintendo or Android next?
You know, persistency, flesh out the barebones, etc.
Yours,
Peter
You realise that FD has different teams for these things? Bug fix isn't going to suddenly stop because CQC is in early access, and upcoming paid expansions are in the works right now and not affected by either of these things?
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...and scratch the rest of it. I was going to add more, but I fear its useless. I'll just say simply that I have never seen such a gaming community as this before. Ever.
Some people aren't going to let facts get in the way of their emotions.
Now you're being reasonable. PS4 equivalent to high-end gaming pc, weren't you the optimist. On a side note, you can build a rig for way much cheaper than, that that will still be far beyond the reach of PS4 hardware.
And, again, I completely get why we still have to share our toys with inferior machines. The thing has to be commercialy viable, indeed. Ok. That's not what I'm mad at, and never have been. I was fully aware the game was bound to be developed for consoles, and when I got in premium beta, I had full knowledge of this. Actually, I didn't pledge for SC despite it being marketed as a full pc game. I got ED because everything I saw, I liked. Including what looked to be their ethics, at the time.
I'll tell you how I can feel betrayed by a game.
A game this scope, you're likely to spend quite a good deal of your time in. Hours. Days. At some point, by looking at its development news, by following its ever growing state, the design choices, you become to some extent a part of it as much as it becomes a part of you. You become supportive of the team involved in it, apreciating their decisions and enjoying their efforts, and so on. You don't use such games just like you read books, play more casual games or watch films.
I can't give a damn about xbox exclusivity, I don't want to hear about that, no matter the reason. There should not be such a thing, that's only paving the way to more of the same. And don't tell me they are forced to do this. In the end, the decision is their. Do you think CD Projekt decision to frontally oppose their publishers by getting rid of DRMs was a good decision, money wise? Well, look at how they're doing now, and how much respect they get. AND they are developing for consoles too.
If you believe anything a supposed game footage teaser shows to market something, especially in the graphics department, you must be pretty new in gaming. That, or you're being the king of candids![]()
If the port is:
1. Going to force the game to be dumbed down for consoles (graphically or mechanically)
2. Going to slow down development for PC users
Then I'm pretty concerned.
I kind of have to agree with this guy. I'm concerned that Elite's development is going to be stymied by X-Box. I'm also a bit peeved that X-Box One players get CQC before we PC users get it. But the reasoning for it might actually be sound - this could be something that impacts a lot of players game style and the dynamics of the galaxy itself (for example, if it contributes to rank, payouts, faction standings, etc.). Perhaps beta testing it on human XBox One guinea pigs then rolling the stats back before it gets to us could be beneficial. Work out all the bugs and incongruities.
I never mentioned the mac team detracting from anything (as so many people have). My point is that in order to develop the exclusive content, the xbox team will have had to have designers and others to create that content for that platform first. By comparison, the mac team were integrating the existing game on to the new platform, not creating new content. So i think my point is valid. The resource expended on creating xbox content could have been utilised to bolster the bug fixing effort etc.
The XBox is just another PC. It's not like it needs a separate development team/stream.