Great, more revenues!

Dear FD,

I'm happy that your revenue is rocketing and this XBox release will further make you smile but can we have some quality injected into the game a lot of us are asking for since release, please?
In other words: is that possible to spend more time with the game now which makes US happy rather than brainstorming on whether you need to port ED over to Nintendo or Android next?
You know, persistency, flesh out the barebones, etc.

Yours,
Peter


I'm with you Peter and I've made plenty of similar comments.

But if I can try and inject some realistic optimism (although some might call me naive):

- If a product developer (of any product) is enjoying growing success and given lucrative opportunity to expand it's unrealistic to expect them not to take it. Wrongly or rightly the business needs will drive the direction. It would be a commercially bad move to turn it away to 'do the right thing' and perfectly finish off the current product, the opportunity might not be there later.
- As a customer, optimistically I hope the increased revenue and growth will generate the means, resources and perhaps more importantly the commercial pressure for FD to really 'polish' off what is in essence already a damned good product. I'd rather play it now and moan about its flaws than wait for it to be released 'perfect'.

I'm not a fan boy and don't wear rose tinted glasses - but I do believe Elite was born out of love not material desire. FD may well get very rich from all this (good luck to them) but when the dazzle of the MS dollar has faded the pursuit will still be to make the game all they (and we) want it to be.

"A cynic knows the price of everything and the value of nothing"
 
You realise that FD has different teams for these things? Bug fix isn't going to suddenly stop because CQC is in early access, and upcoming paid expansions are in the works right now and not affected by either of these things?
-
...and scratch the rest of it. I was going to add more, but I fear its useless. I'll just say simply that I have never seen such a gaming community as this before. Ever.

Some people aren't going to let facts get in the way of their emotions.

yes, I realise that there are different teams working on different things and that I am basing my response on observations of the little information FDev dribble to us. But no one but FDev can do anything but that.
I never mentioned the mac team detracting from anything (as so many people have). My point is that in order to develop the exclusive content, the xbox team will have had to have designers and others to create that content for that platform first. By comparison, the mac team were integrating the existing game on to the new platform, not creating new content. So i think my point is valid. The resource expended on creating xbox content could have been utilised to bolster the bug fixing effort etc.
Fact: David Braben stated in a dev diary that he wants to get everything right in an area before moving on to the next area. He was talking about not releasing planetary landing on launch etc. But there are areas in the game that need this kind of attention. If someone were to show me facts to demonstrate otherwise for any of these points, then I will happily retract them statements.
I feel sorry for you as well, Don, that you feel so down trodden
 
Now you're being reasonable. PS4 equivalent to high-end gaming pc, weren't you the optimist. On a side note, you can build a rig for way much cheaper than, that that will still be far beyond the reach of PS4 hardware.

To be fair, I said mid- to high end, thinking of PCs with a GTX 980 or something. SLI rigs are the extreme end of the market. Not many customers there. Which is why ED can run on a lowly GTX 260 --graphics scaled to suit, of course. I imagine it's the same for consoles.

And, again, I completely get why we still have to share our toys with inferior machines. The thing has to be commercialy viable, indeed. Ok. That's not what I'm mad at, and never have been. I was fully aware the game was bound to be developed for consoles, and when I got in premium beta, I had full knowledge of this. Actually, I didn't pledge for SC despite it being marketed as a full pc game. I got ED because everything I saw, I liked. Including what looked to be their ethics, at the time.

Didn't Google start with the mission statement: "Don't be evil"? :p Commerce and politics are the great corruptors...

I'll tell you how I can feel betrayed by a game.

A game this scope, you're likely to spend quite a good deal of your time in. Hours. Days. At some point, by looking at its development news, by following its ever growing state, the design choices, you become to some extent a part of it as much as it becomes a part of you. You become supportive of the team involved in it, apreciating their decisions and enjoying their efforts, and so on. You don't use such games just like you read books, play more casual games or watch films.

I can't give a damn about xbox exclusivity, I don't want to hear about that, no matter the reason. There should not be such a thing, that's only paving the way to more of the same. And don't tell me they are forced to do this. In the end, the decision is their. Do you think CD Projekt decision to frontally oppose their publishers by getting rid of DRMs was a good decision, money wise? Well, look at how they're doing now, and how much respect they get. AND they are developing for consoles too.

Depends on how much value you place on that temporary exclusive (which sounds more like beta test to me). In the end it's just a game.

If you believe anything a supposed game footage teaser shows to market something, especially in the graphics department, you must be pretty new in gaming. That, or you're being the king of candids ;)

Looked like in-game footage. Alors, tout est pour le mieux dans le meilleur des mondes. Back to gardening!
 
If the port is:
1. Going to force the game to be dumbed down for consoles (graphically or mechanically)
2. Going to slow down development for PC users

Then I'm pretty concerned.

I kind of have to agree with this guy. I'm concerned that Elite's development is going to be stymied by X-Box. I'm also a bit peeved that X-Box One players get CQC before we PC users get it. But the reasoning for it might actually be sound - this could be something that impacts a lot of players game style and the dynamics of the galaxy itself (for example, if it contributes to rank, payouts, faction standings, etc.). Perhaps beta testing it on human XBox One guinea pigs then rolling the stats back before it gets to us could be beneficial. Work out all the bugs and incongruities.
 
I kind of have to agree with this guy. I'm concerned that Elite's development is going to be stymied by X-Box. I'm also a bit peeved that X-Box One players get CQC before we PC users get it. But the reasoning for it might actually be sound - this could be something that impacts a lot of players game style and the dynamics of the galaxy itself (for example, if it contributes to rank, payouts, faction standings, etc.). Perhaps beta testing it on human XBox One guinea pigs then rolling the stats back before it gets to us could be beneficial. Work out all the bugs and incongruities.

The XBox is just another PC. It's not like it needs a separate development team/stream.
 
I never mentioned the mac team detracting from anything (as so many people have). My point is that in order to develop the exclusive content, the xbox team will have had to have designers and others to create that content for that platform first. By comparison, the mac team were integrating the existing game on to the new platform, not creating new content. So i think my point is valid. The resource expended on creating xbox content could have been utilised to bolster the bug fixing effort etc.

In games you always have 2 parts: the engine and the game itself built on that engine for a specific platform. When designing assets for a game, you are actually designing for the engine and not the platform. Meaning: if a game is ported to a different platform, you don't have to change all your assets.

You can have the engine spit out the right format for the right platform. So when creating new content exclusive to the XBox, that basically means: XBox is paying for the development costs in order to get that content early. It doesn't mean: the content will be custom-built for Xbox, and later we will build it again for PC. They only build it once and the engine (or asset pipeline) does the rest, like figuring out if it should use the high-res textures, or the downscaled ones optimized for console.

Besides, scaling down is easier than scaling up. So building an engine for PC and then moving to also supporting consoles is much easier than the other way around (the obvious 'console port'). Especially if they already got it working on Mac (that means the ties to Windows-specific stuff have already been removed). And the fact that people can play this game on laptops also means less powerful hardware is already supported, so Xbox should not be that big of a deal.

I'm actually of the opinion we might see some performance improvements due to Xbox support (less powerful hardware means they will have to fix performance issues, you can't cheat by changing hardware requirements). On PC you can get away with not fixing issues (people will add a better GPU/CPU or more RAM), on consoles not so much.


The XBox is just another PC. It's not like it needs a separate development team/stream.

I have to agree here. To me it´s weird people think going to Xbox is somehow a bigger leap than changing to an entirely different OS (Mac). XBox still runs Windows on PC hardware, while for OSX they had to rip out complete parts that were tied to Windows (DirectX).
 
Back
Top Bottom