greater weapon control

Greetings frontier!

I would like to have increased control over hard points.

Specifically, I would like to have the ability to toggle gimballed and turreted weapons between automatic targeting, fire at will, and forward fire (and to bind this behavior to a hotkey.)

I would also like the ability to toggle how weapon groups behave. For example sometimes you want an entire group of lasers to fire, but sometimes it might be better to only fire off one missile or torpedo per button tap rather than have every launcher on the ship fire off a missile or torpedo.

Cheers,
Veive
 
Personally I would like to be able to activate and deactivate the gimbals/turret tracking feature on my weapons with the press of a button.
Even better if I could map buttons for specific weapons, selective deactivation.
 

Lestat

Banned
Personally I would like to be able to activate and deactivate the gimbals/turret tracking feature on my weapons with the press of a button.
Even better if I could map buttons for specific weapons, selective deactivation.

I posted this idea some time ago. To deactivate Gimbal which would boost Weapon damage. Because Power not being use in targeting.
 
I posted this idea some time ago. To deactivate Gimbal which would boost Weapon damage. Because Power not being use in targeting.
Personally I think a solution like this should do away with all fixed versions, so everyone has gimballed versions they can run gimballed or fixed. And as you suggest, if they use them fixed they give more damage!

Can you link me to your suggestion because IMHO the "battle" between fixed and gimablled weapons spoils the game. Your solution combines them into one giving everyone the same advantages/disadvantages! It would improve the gameplay a lot!
 
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No, keep the fixed, gimbal, turret distinctions.

I don't agree that locking a gimballed weapon should make it more powerful - the power used for tracking has nothing to do with the projectile nor energy damage from the weapon itself.

I do agree with the option for better control of gimbal tracking though - perhaps a hold/toggle to temporarily disengage the gimbal and lock it forward rather than having to unlock a target to achieve the same thing.

Turreted weapon control options in the systems panel is fine though - they're not intended to be quick change.
 
No, keep the fixed, gimbal, turret distinctions.

I don't agree that locking a gimballed weapon should make it more powerful - the power used for tracking has nothing to do with the projectile nor energy damage from the weapon itself.

I do agree with the option for better control of gimbal tracking though - perhaps a hold/toggle to temporarily disengage the gimbal and lock it forward rather than having to unlock a target to achieve the same thing.

Turreted weapon control options in the systems panel is fine though - they're not intended to be quick change.

Do you not envisage joining fixed & gimballed weapons into a single unified type as a move in the right direction? At the moment we have two very different types of weapons (gimballed and fixed) and there's a bucket load of devices and things trying to nerf, counter and balance them.

If all we had were a single variety of them, which you could run as gimballed or fixed... Voila! Imagine how much more dynamic all combat would be. If you can shoot your target with fixed weapons you do slightly more damaged. If you resort to gimballed you do less damaged but gain accuracy. And everyone is in the same boat and can flick between the modes as desired.
 
Do you not envisage joining fixed & gimballed weapons into a single unified type as a move in the right direction?

Nope, the opposite. Less choice, less diversity. Simplification.

At the moment we have two very different types of weapons (gimballed and fixed) and there's a bucket load of devices and things trying to nerf, counter and balance them.
Differences are good, making things basically function all the same isn't.

If all we had were a single variety of them, which you could run as gimballed or fixed... Voila! Imagine how much more dynamic all combat would be. If you can shoot your target with fixed weapons you do slightly more damaged. If you resort to gimballed you do less damaged but gain accuracy. And everyone is in the same boat and can flick between the modes as desired.

Everyone automatically in the same boat is not how things should be, makes for dull game play. Choice is always the best, choose the optimum setup for how you want to play.

By your argument, why have differences in the weapons at all. Make everything a single beam laser. And only one.
 
^^ OK... Fair enough :)

Personally I like the idea of people having similar setups so their skill makes the difference. Not just a roll of the dice depending on if you happen to have equipped paper when they've equipped stone. If you get my analogy.


Different weapons is fair enough, but you have to admit gimbals and fixed are very big differences in game mechanics? I personally would love to do away with this split, and see all fixed, all gimballed or all both as mentioned above :) (It's one less paper-scissors-stone to worry about)
 
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Differences are good. Different targeting types, different weapons, different ships, different skill.

True, but the problem comes with balancing so many different things. Sometimes, less really is more... I'd rather lose a battle down to being out-flown, than simply not having taken the right tools to the fight because there's a dozen things to choose from and you can only take four.
 

Lestat

Banned
They don't have to be as strong as fix weapons. Which we all know they are smaller weapons. But the power useage for gimbal in fix mode could be 25% stronger or run 25% cooler than in Gimbal mode. It still does not make Fix weapons better.
 
odetw

I posted this idea some time ago. To deactivate Gimbal which would boost Weapon damage. Because Power not being use in targeting.

Actually, I'd very strongly disagree with increasing the damage.

there would be physical differences needed in order to mount an item into a gimbal, so I don't think the weapon damage should be increased. With gimbal/turreted weapons you're making the tradeoff for lower damage per shot in order to gain more time on target to fire more shots. Simply being able to manually toggle the gimbal to just face forward when there is chaff being fired will help with that.
 
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