I feel like a lot of the building staff in the game for paths, objects and scenery/extras cannot be done precisely without a grid or some kind of tool that can create increments (e.g.: length between the object placement).
For example when you wanna place windows on a building wall where each window has the same distance to the next one. You can place the window and then drag with X or CTRL but you still have to place it with your own visual judgment. You cannot set a specific increment (meters) for the window distance. There is no grid like when you build walls. And this is for a lot of objects in the game.
Even for paths I wish you could have a grid or a specific gap in between the paths so you can synchronize them perfectly (e.g.: when you have three paths next to each other all with the same distance in between. In addition to this, an option where attractions/objects/building automatically stick to paths would be very helpful so you don't have to use the Y key and spin for example the coaster entrance to the perfect angle until it finally lines up with the path (again done by visual judgment).
I hope people know what I mean my english is not that great. I just think the game demands a high sense of proportion at the current state of the alpha.
EDIT: Also, the ability to shift queue multiple objects to make it one single object is missing. I build a stone golem today with simple rocks, but a lot of them. When I was done I realized I couldn't select all the rocks together and move the golem at once. You can have multiple walls and building attachments in one single building which can then be selected and duplicated but you cannot do it with objects.
For example when you wanna place windows on a building wall where each window has the same distance to the next one. You can place the window and then drag with X or CTRL but you still have to place it with your own visual judgment. You cannot set a specific increment (meters) for the window distance. There is no grid like when you build walls. And this is for a lot of objects in the game.
Even for paths I wish you could have a grid or a specific gap in between the paths so you can synchronize them perfectly (e.g.: when you have three paths next to each other all with the same distance in between. In addition to this, an option where attractions/objects/building automatically stick to paths would be very helpful so you don't have to use the Y key and spin for example the coaster entrance to the perfect angle until it finally lines up with the path (again done by visual judgment).
I hope people know what I mean my english is not that great. I just think the game demands a high sense of proportion at the current state of the alpha.
EDIT: Also, the ability to shift queue multiple objects to make it one single object is missing. I build a stone golem today with simple rocks, but a lot of them. When I was done I realized I couldn't select all the rocks together and move the golem at once. You can have multiple walls and building attachments in one single building which can then be selected and duplicated but you cannot do it with objects.
Last edited: