Not totally on topic but it amused me to read that people seem to think that the name of the game Elite: Dangerous is describing your experience in the game...it's not. It actually is one of the Cmdr ranks and they used it because Elite:Elite just sounds ridiculous...
I saw a thread on the naming of the game ages ago and I liked the other ranks... Elite:Mostly Harmless was what I liked because as a descriptor and indicator of the game it works better.
Anyway my point is that saying it's called Elite: Dangerous so it's DANGEROUS innit!! is just a tad infantile and is missing the basic grammar of the game titling.
Carry on with the thread... I play in Mobius because this game has a huge cash impact on individuals simply with people getting "jollies" from random destruction, if the money hit wasn't as catastrophic at times the issue would be a lot smaller (and probably a zero issue for me), mind you call it what you will, griefing, ganking whatever, the pve/pvp arguement exists in all games that use the mechanic.
In a whole lot of other games, WoW, SWTOR and the type, you get killed you re-spawn and move on. Irritated that you maybe lost to a better opponent but no worse off, in ED the cash hit can run to millions and I know people who have been bumped all the way back to a basic sidey... this can be a major game breaking demoraliser for some people and they can and do leave forever. Elite needs all the players it can get and any player loss IS significant to the game devs.
A lot of this needs looking at and I am confident that FD ARE actually doing so.... I've watched the development of this game from minute one and issues do get looked at and solutions implemented.