Griefers

Not totally on topic but it amused me to read that people seem to think that the name of the game Elite: Dangerous is describing your experience in the game...it's not. It actually is one of the Cmdr ranks and they used it because Elite:Elite just sounds ridiculous... :)

I saw a thread on the naming of the game ages ago and I liked the other ranks... Elite:Mostly Harmless was what I liked because as a descriptor and indicator of the game it works better.

Anyway my point is that saying it's called Elite: Dangerous so it's DANGEROUS innit!! is just a tad infantile and is missing the basic grammar of the game titling.

Carry on with the thread... I play in Mobius because this game has a huge cash impact on individuals simply with people getting "jollies" from random destruction, if the money hit wasn't as catastrophic at times the issue would be a lot smaller (and probably a zero issue for me), mind you call it what you will, griefing, ganking whatever, the pve/pvp arguement exists in all games that use the mechanic.

In a whole lot of other games, WoW, SWTOR and the type, you get killed you re-spawn and move on. Irritated that you maybe lost to a better opponent but no worse off, in ED the cash hit can run to millions and I know people who have been bumped all the way back to a basic sidey... this can be a major game breaking demoraliser for some people and they can and do leave forever. Elite needs all the players it can get and any player loss IS significant to the game devs.

A lot of this needs looking at and I am confident that FD ARE actually doing so.... I've watched the development of this game from minute one and issues do get looked at and solutions implemented.
 
Last edited:
The main problem is the fact death means nothing in these games. It should. If you die then you loose everything. You have to start over from scratch. The problem is people just create a new account then give themselves gold, but I'm sure the dev's know by game code. They know your IP address or what ISP you're login in from.
Giving gold to a known criminal should be aiding and abetting and there should be bounties with dead or alive. I think people will be more reasonable if they know dying will reset them. Of course you could use an escape pod, but the insurance should be voided if you performed a criminal act.

I think the game will be more realistic and people will generally behave if they know death means resetting. If you intentionally set out to murder people then you have to suffer the consequences. Pirates will be more polite at least.

I also think killing players in anarchy systems fair too. People should know the risks. It's all part of that risk-reward thing. Some areas you just avoid, and you need to plan your routes with more care. This is certainly missing in the game. Traders should be able to ask for escorts from other skilled players.

When it's too easy to die and reset you're going to get these grievers taking advantage. I've nothing against people who want to be evil in the game. It's just the price for doing so does not exist. So it's far to easy for them to carry on. If you go into conflict and you get hit a decent indestructible life pod should solve the problem of balance. But the insurance should not be paid out. Perhaps you can be given a ship based on your rank? Also if you accept a mission you can be given an indestructible life pod as part of the mission. A once only and only usable in the mission area. There are always ways to stop the grief.
 
Just think, you could have pulled the same trick on him, then watched his head explode. Go get another ship, wait till he attacks, and combat log. Do it repeatedly. Waste a ton of his time. Watch his blood vessels rupture with frustration! Congratulations, you can be a 'griefer' too.

Or, do your trades on the edge of human space where none of those idiots hang out.
 
Back
Top Bottom