As a student of Psychology and human nature I am hoping this will help some people understand the world that we live in and they can adjust their behavior and thus effecting a better chance at a fighting chance.
I have seen a number of posts regarding people feeling cheated by other human players preying on them at their most vulnerable moments. So, Let me tell you a story about a man named Jed. A poor country boy, barely kept his family fed. Then one day while huntin' for some food, up from the ground came a bubbling goo, Black Gold, Texas Tea, Oil that is... Well you know what I'm sayin' Ok, maybe not I digress.
MMO's are a wonderful thing. It essentially creates another universe in which you can do and be anything within the parameters of the game and only constrained by whatever artificial punishments/consequences the designer has put in place. I think most people just port their normal behavior framework into their character, but other role play people that are the opposite of their real life persona. But people are operating on a deeper level than "I choose to act like a rogue HA, HA!" [arrrr]
Human Nature:
I'm going to simplify this a little, but only a little. Humans actions (not all actions, but the ones governing griefing fall into this) are governed by essential three tiers of checks and balances empathy, desperation, and willpower.
Awww snap. where is this going? Hang on. Next Stop:
The Zombie Apocalypse:
If you haven't viewed any zombie apocalypse shows/movies, I recommend The Walking Dead (first few seasons anyway) as they usually have some insight into human failings. So, what is the biggest threat in the zombie apocalypse? Jesus man, Zombies! Right?
I can understand getting frustrated for getting caught with your pants down, but to think that people will do or act "appropriate" in what is essentially a lawless environment is naivete of epic proportions. So should your find yourself with a real live human in the farthest corner of the universe or in the zombie apocalypse, you would do well to never turn your back and have a finger on the boost or trigger. Assume the worst and be thankful when it doesn't happen.
I'll close this happy moment with one of my all time favorite philosophers Sir Thomas Hobbes (1588-1679) and a quote from "The Leviathan" with regard to humans in the natural world:
"In such condition there is no place for industry, because the fruit thereof is uncertain, and consequently, not culture of the earth, no navigation, nor the use of commodities that may be imported by sea, no commodious building, no instruments of moving and removing such things as require much force, no knowledge of the face of the earth, no account of time, no arts, no letters, no society, and which is worst of all, continual fear and danger of violent death, and the life of man, solitary, poor, nasty, brutish, and short"
Plan accordingly CMDRs.
Semper Fi
I have seen a number of posts regarding people feeling cheated by other human players preying on them at their most vulnerable moments. So, Let me tell you a story about a man named Jed. A poor country boy, barely kept his family fed. Then one day while huntin' for some food, up from the ground came a bubbling goo, Black Gold, Texas Tea, Oil that is... Well you know what I'm sayin' Ok, maybe not I digress.
MMO's are a wonderful thing. It essentially creates another universe in which you can do and be anything within the parameters of the game and only constrained by whatever artificial punishments/consequences the designer has put in place. I think most people just port their normal behavior framework into their character, but other role play people that are the opposite of their real life persona. But people are operating on a deeper level than "I choose to act like a rogue HA, HA!" [arrrr]
Human Nature:
I'm going to simplify this a little, but only a little. Humans actions (not all actions, but the ones governing griefing fall into this) are governed by essential three tiers of checks and balances empathy, desperation, and willpower.
- Empathy- This enables a person to "feel" what someone else is experiencing to truly put themselves in the other person's shoes and act accordingly. If a person has no empathy and doesn't care about how another person may "feel", the other two tiers won't even factor into the process. They are a true lose cannon. Friend one minute and enemy the next. This person will leave a wake of destruction based on capricious decisions. We all have empathy, right? No, we don't. If we all had perfect empathy we would not need laws or police. We each have our own level of this trait and it will weigh accordingly in most of the decisions we make involving others. Empathy can be influenced or pushed aside by the next tier.
- Desperation- This is a persons perceived "need" to have something or to protect what he/she already has. Most people think of necessities that drive desperation, like hunger/thirst/shelter from the elements, but it can stretch out into things like love, status, time and effort. If you don't believe me just check how many posts there are regarding a person's perceived waste of time doing something that did not net them the outcome they wanted. Desperation has the ability to push aside empathy and diminish or eliminate it as a factor in the decision making process. There is one last check however.
- Willpower- This is a person's intestinal fortitude and ability to step outside of himself or herself, and overcome any base drive to do one thing or the other. Strong willpower will allow a person to over come the influence of desperation or self-servience. It is a check on immediate gratification. It is also the last stop on the behavior train.
Awww snap. where is this going? Hang on. Next Stop:
The Zombie Apocalypse:
If you haven't viewed any zombie apocalypse shows/movies, I recommend The Walking Dead (first few seasons anyway) as they usually have some insight into human failings. So, what is the biggest threat in the zombie apocalypse? Jesus man, Zombies! Right?
No. Not by a long shot. Zombies are a static threat, just like the elements and scarcity (lack of food, water and supplies). They will always do what zombies do (if you let them or unfortunate enough to get caught by them) they will eat braaaaains. Other humans are infinitely more dangerous. A zombie won't befriend you, gain your trust, and then slit your throat while you are asleep. A human will.
I can understand getting frustrated for getting caught with your pants down, but to think that people will do or act "appropriate" in what is essentially a lawless environment is naivete of epic proportions. So should your find yourself with a real live human in the farthest corner of the universe or in the zombie apocalypse, you would do well to never turn your back and have a finger on the boost or trigger. Assume the worst and be thankful when it doesn't happen.
I'll close this happy moment with one of my all time favorite philosophers Sir Thomas Hobbes (1588-1679) and a quote from "The Leviathan" with regard to humans in the natural world:
"In such condition there is no place for industry, because the fruit thereof is uncertain, and consequently, not culture of the earth, no navigation, nor the use of commodities that may be imported by sea, no commodious building, no instruments of moving and removing such things as require much force, no knowledge of the face of the earth, no account of time, no arts, no letters, no society, and which is worst of all, continual fear and danger of violent death, and the life of man, solitary, poor, nasty, brutish, and short"
Plan accordingly CMDRs.
Semper Fi