PvP Griefing is fundamentally unrelated to build/power imbalance; aka I just ganked a conda from an SRV

Yesterday I griefed/ganked/whatever'ed an Anaconda from my SRV. To be precise:

- I broke two rings of the shield on an Anaconda while sustaining almost no damage in my SRV during a 1v1 encounter

- Other CMDR ended the engagement via some combination of exit/log/block/whatever (not sure which, don't care). CMDR did this twice

- If CMDR didn't end our encounter(s) in this manner, I believe I would have destroyed the Anaconda


As evidence I have attached screenshots, redacted to conform to the forum's rules. I possess video of the encounter but withheld it to respect the CMDR's privacy.


JuRWMI4.png


292P5nF.png

Note that CMDR could have easily escaped via numerous other methods with just a very small amount of additional knowledge. With a modest amount of knowledge, CMDR could have destroyed me even from a weaponless anaconda.


Due to this encounter I feel it is incontrovertible that:

1. Ganking is not fundamentally related to engineering, or ganging up on people, or build choices, or anything like that

2. Ganking is fundamentally related to pilots' abilities and expectations.



Building from these two notions, I suggest the following things:

1 - Since ganking does not stem from power imbalance, any attempt to ameliorate it that is primarily "balance" based will fail

2 - A more productive approach would instead address pilots' abilities and expectations, and do so in-game. I believe many pilots simply do not realize how much information they are missing if they don't use 3rd party channels.

2a - One approach would be a series of relatively safe starter missions that make it very clear what the possible consequences/advantages/disadvantages of flying in open are. At minimum, the missions should give enough information for a pilot to make an informed decision about which mode they will enjoy the most, and which modes they can reasonably expect to survive in - it is very clear to me that many open CMDRs on DW2 have no idea of their vulnerability until it is too late.

2b - For those commanders who decide they prefer open, further strongly encouraged to do first starter missions should train particular skills. The exact content is debatable, but I would include things such as

- A family friendly version of all information in Rinzler's guide to trading in open
- Fundamentals such as "dismiss ship on land" and "4 pips to shield, evasive zoomy, high wake"
- If still unsure of abilities and/or want to be a "lawful" pilot, join a group like GARD and/or do what Ziljan tells you. There is value in mentorship and (potentially) safety in numbers
- Those who wish to be anything other than "lawful good" should be fwd'ed to ryan_m's guides to PvP and PvE


To proactively address a few potential responses:



Q - Feros you're crazy/[any other character trait]

A - Obviously. Now that this is established, please refrain from any other personal comments. This applies to both sides of the fence.



Q - CMDR in question has no obligation to deal with you, and his/her method of escape is thus admirable/correct/whatever.

A - OK. This is just a video game, and we can differ on our opinion here.



Q - This wasn't even a gank. You used comms, the "victim"'s initial reply indicated they were having fun, and you did this alone using a comically underpowered vessel to attack an endgame ship.

A - I disagree. Due to the CMDR's chosen method of ending the encounter (twice), these considerations actually make this the "best" gank I will ever perform in ED.



Q - If ganking is not related to build, why so many murder-de-lances out there?

A - Obviously it is easier with bigger guns. But we must look to first principles, and I think this encounter suggests an overpowering build is more of a convenience than a necessity for griefing.



Q - Wouldn't OpenPvE solve this?

A - Possibly.
Consider revision 1 of OpenPvE. Did FDev remove my ability to simply prevent CMDR from boarding his ship indefinitely (via hogging space, or SRV->SRV ramming)?
On revision two, do they account for 20 gankers literally surrounding a ship to prevent reboard?
That's just what I thought of off the top of my head and I've only been doing this a month; I'm sure veteran gankers would have many other ideas, and use them. (I wouldn't, I'm not that crazy)



Q - I don't believe you.

A - I am happy to have polite DMs in which I can be more specific.



Errata -

Round 1 was about 6 minutes, followed by 1 minute of empty, followed by round 2 which lasted about 1 minute.

Other CMDR was not AFK, and in fact tried a few things to stop me (ramming my SRV from his/her SRV, shooting my SRV from his/her SRV, boosting the SRV around like crazy, etc). I suspect CMDR simply didn't realize "dismiss ship" was an option. Had CMDR not ended the encounter the way CMDR did, I would consider the attempt at self defense valiant, albeit ineffective.

No surprise/ambush was involved. I messaged from the air while in my conda to tell CMDR I was going to attack from my SRV, and never deployed or used my anaconda hardpoints. I landed, disembarked, dismissed my ship, and commenced attempted murder. During the encounter, the other CMDR spent time in both ship and SRV.

I used basic ammo until the first log/menu-exit/whatever. I used medium synth ammo up to second, which is the first time in my career I have synthed anything but basic ammo. I will reflect on what is appropriate penance, and am unhappy that my suspicion of premature exit (which is what happened) drove me to such reprehensible moral depravity.

To those CMDRs still reading - if you approve of my ideas, but have nothing to add, a simple reply of "ZO." would be appreciated by the author. Please under no circumstances disparage the other CMDR in this example, or other forum members.

Z0.
 
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o7 o7 o7

Wasn't aware a poor SRV can put out that amount of damage.

Anyway - you addressed many of the issues the main being that no resp few proper in-game tools exist to educate resp inform players - neither veterans let alone new players - about the manifold game mechanics.

Which is not really an issue if you hang around long enough in order to learn the most important ones - I for my term know I still don't know a lot of things - however I am much more afraid how many new players rage quit after a short period of time when being frustrated by what circumstances so ever.

Not only will these players often don't come back - despite the fact FDev could sell another copy - but the bad press along with missing financial profits for FDev in the long term impact all of us.

I don't believe FDev have anything planned in order to mitigate this situation.
 
o7 o7 o7

Wasn't aware a poor SRV can put out that amount of damage.

It can't. Long TTK (time to kill) was the reason this CMDR was able to end the encounter in the manner the CMDR chose to. With some minor interruptions, I was allowed to fire uninterrupted with 4 pips to wep from SRV for about 5 minutes straight. Had I synthed premium ammo from the very beginning, I believe this CMDR would be in rebuy town. But one has to have a code. I am still morally conflicted having synthed standard ammo instead of basic for round 2 (I lacked mats for premium).
 
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I would like to see this developed further. How about ganking somebody while orbiting a planet in a SRV? Or perhaps, leaving the orbit, aiming for a station or similar point of interest, and ganking everybody there, in a SRV? SRV could carry 2 tons of chemical waste which could be used as mines. How about dropping 100 tons of Thargoid Probes on next waypoint and honking?
 
I would like to see this developed further. How about ganking somebody while orbiting a planet in a SRV? Or perhaps, leaving the orbit, aiming for a station or similar point of interest, and ganking everybody there, in a SRV? SRV could carry 2 tons of chemical waste which could be used as mines. How about dropping 100 tons of Thargoid Probes on next waypoint and honking?

Imagine the possibilities once we have space legs.

In the meantime, DG2 in PS4 galaxy is comically understaffed (1), and there are very few explorers on this platform left in open anyway (I cannot say I blame them).

Thus I am unlikely to be able to improve on these results.

I suspect the PC crew could pull off something like using a team of SRVs to ram an Asp-X to rebuy screen while it is in surface flight.

In any case, I approve of your thinking outside the box.
 
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Z0

Good stuff matey, and well bloody done xD I shan't say my opinions of said event here. But it certainly made me laugh.

Wp indeed.
 
It can't. Long TTK (time to kill) was the reason this CMDR was able to end the encounter in the manner the CMDR chose to. With some minor interruptions, I was allowed to fire uninterrupted with 4 pips to wep from SRV for about 5 minutes straight. Had I synthed premium ammo from the very beginning, I believe this CMDR would be in rebuy town. But one has to have a code. I am still morally conflicted having synthed standard ammo instead of basic for round 2 (I lacked mats for premium).

Give yourself some slack.

Premium has a place. The SRV is definatly one of those places.

So is getting harrased by two full wings. If you're bringing that many guns to kill a Viper you can bet your buttocks that I'll not be playing fair.
I'm gonna take at least two of you with me.
 
...

In the meantime, DG2 in PS4 galaxy is comically understaffed (1), and there are very few explorers on this platform left in open anyway (I cannot say I blame them).

...

In my experience PS4 galaxy is understaffed in general not only DG2 which is only a side effect. Many I'm friended with who bought the game back in 2017 with me are not playing any longer.
The rest of my PS4 friends who currently are at DW2 are entirely playing either in solo or PG. Haven't seen a single one in open.
 
Yesterday I griefed/ganked/whatever'ed an Anaconda from my SRV. To be precise:

- I broke two rings of the shield on an Anaconda while sustaining almost no damage in my SRV during a 1v1 encounter

- Other CMDR ended the engagement via some combination of exit/log/block/whatever (not sure which, don't care). CMDR did this twice

- If CMDR didn't end our encounter(s) in this manner, I believe I would have destroyed the Anaconda


As evidence I have attached screenshots, redacted to conform to the forum's rules. I possess video of the encounter but withheld it to respect the CMDR's privacy.



Note that CMDR could have easily escaped via numerous other methods with just a very small amount of additional knowledge. With a modest amount of knowledge, CMDR could have destroyed me even from a weaponless anaconda.


Due to this encounter I feel it is incontrovertible that:

1. Ganking is not fundamentally related to engineering, or ganging up on people, or build choices, or anything like that

2. Ganking is fundamentally related to pilots' abilities and expectations.



Building from these two notions, I suggest the following things:

1 - Since ganking does not stem from power imbalance, any attempt to ameliorate it that is primarily "balance" based will fail

2 - A more productive approach would instead address pilots' abilities and expectations, and do so in-game. I believe many pilots simply do not realize how much information they are missing if they don't use 3rd party channels.

2a - One approach would be a series of relatively safe starter missions that make it very clear what the possible consequences/advantages/disadvantages of flying in open are. At minimum, the missions should give enough information for a pilot to make an informed decision about which mode they will enjoy the most, and which modes they can reasonably expect to survive in - it is very clear to me that many open CMDRs on DW2 have no idea of their vulnerability until it is too late.

2b - For those commanders who decide they prefer open, further strongly encouraged to do first starter missions should train particular skills. The exact content is debatable, but I would include things such as

- A family friendly version of all information in Rinzler's guide to trading in open
- Fundamentals such as "dismiss ship on land" and "4 pips to shield, evasive zoomy, high wake"
- If still unsure of abilities and/or want to be a "lawful" pilot, join a group like GARD and/or do what Ziljan tells you. There is value in mentorship and (potentially) safety in numbers
- Those who wish to be anything other than "lawful good" should be fwd'ed to ryan_m's guides to PvP and PvE


To proactively address a few potential responses:



Q - Feros you're crazy/[any other character trait]

A - Obviously. Now that this is established, please refrain from any other personal comments. This applies to both sides of the fence.



Q - CMDR in question has no obligation to deal with you, and his/her method of escape is thus admirable/correct/whatever.

A - OK. This is just a video game, and we can differ on our opinion here.



Q - This wasn't even a gank. You used comms, the "victim"'s initial reply indicated they were having fun, and you did this alone using a comically underpowered vessel to attack an endgame ship.

A - I disagree. Due to the CMDR's chosen method of ending the encounter (twice), these considerations actually make this the "best" gank I will ever perform in ED.



Q - If ganking is not related to build, why so many murder-de-lances out there?

A - Obviously it is easier with bigger guns. But we must look to first principles, and I think this encounter suggests an overpowering build is more of a convenience than a necesessity for griefing.



Q - Wouldn't OpenPvE solve this?

A - Possibly.
Consider revision 1 of OpenPvE. Did FDev remove my ability to simply prevent CMDR from boarding his ship indefinitely (via hogging space, or SRV->SRV ramming)?
On revision two, do they account for 20 gankers literally surrounding a ship to prevent reboard?
That's just what I thought of off the top of my head and I've only been doing this a month; I'm sure veteran gankers would have many other ideas, and use them. (I wouldn't, I'm not that crazy)



Q - I don't believe you.

A - I am happy to have polite DMs in which I can be more specific.



Errata -

Round 1 was about 6 minutes, followed by 1 minute of empty, followed by round 2 which lasted about 1 minute.

Other CMDR was not AFK, and in fact tried a few things to stop me (ramming my SRV from his/her SRV, shooting my SRV from his/her SRV, boosting the SRV around like crazy, etc). I suspect CMDR simply didn't realize "dismiss ship" was an option. Had CMDR not ended the encounter the way CMDR did, I would consider the attempt at self defense valiant, albeit ineffective.

No surprise/ambush was involved. I messaged from the air while in my conda to tell CMDR I was going to attack from my SRV, and never deployed or used my anaconda hardpoints. I landed, disembarked, dismissed my ship, and commenced attempted murder. During the encounter, the other CMDR spent time in both ship and SRV.

I used basic ammo until the first log/menu-exit/whatever. I used medium synth ammo up to second, which is the first time in my career I have synthed anything but basic ammo. I will reflect on what is appropriate penance, and am unhappy that my suspicion of premature exit (which is what happened) drove me to such reprehensible moral depravity.

To those CMDRs still reading - if you approve of my ideas, but have nothing to add, a simple reply of "ZO." would be appreciated by the author. Please under no circumstances disparage the other CMDR in this example, or other forum members.

Z0.

Feros, your're crazy, and that CMDR had no obligation to deal with you, also it wasn't a gank as you were alone, and why didn't you do it in a MurderLance, but I hope we get open PVE from this, and finally I don't believe you, pics or it didn't happen.

Um, what?

Z0
 
Yesterday I griefed/ganked/whatever'ed an Anaconda from my SRV. To be precise:

- I broke two rings of the shield on an Anaconda while sustaining almost no damage in my SRV during a 1v1 encounter

- Other CMDR ended the engagement via some combination of exit/log/block/whatever (not sure which, don't care). CMDR did this twice

- If CMDR didn't end our encounter(s) in this manner, I believe I would have destroyed the Anaconda


As evidence I have attached screenshots, redacted to conform to the forum's rules. I possess video of the encounter but withheld it to respect the CMDR's privacy.



Note that CMDR could have easily escaped via numerous other methods with just a very small amount of additional knowledge. With a modest amount of knowledge, CMDR could have destroyed me even from a weaponless anaconda.


Due to this encounter I feel it is incontrovertible that:

1. Ganking is not fundamentally related to engineering, or ganging up on people, or build choices, or anything like that

2. Ganking is fundamentally related to pilots' abilities and expectations.



Building from these two notions, I suggest the following things:

1 - Since ganking does not stem from power imbalance, any attempt to ameliorate it that is primarily "balance" based will fail

2 - A more productive approach would instead address pilots' abilities and expectations, and do so in-game. I believe many pilots simply do not realize how much information they are missing if they don't use 3rd party channels.

2a - One approach would be a series of relatively safe starter missions that make it very clear what the possible consequences/advantages/disadvantages of flying in open are. At minimum, the missions should give enough information for a pilot to make an informed decision about which mode they will enjoy the most, and which modes they can reasonably expect to survive in - it is very clear to me that many open CMDRs on DW2 have no idea of their vulnerability until it is too late.

2b - For those commanders who decide they prefer open, further strongly encouraged to do first starter missions should train particular skills. The exact content is debatable, but I would include things such as

- A family friendly version of all information in Rinzler's guide to trading in open
- Fundamentals such as "dismiss ship on land" and "4 pips to shield, evasive zoomy, high wake"
- If still unsure of abilities and/or want to be a "lawful" pilot, join a group like GARD and/or do what Ziljan tells you. There is value in mentorship and (potentially) safety in numbers
- Those who wish to be anything other than "lawful good" should be fwd'ed to ryan_m's guides to PvP and PvE


To proactively address a few potential responses:



Q - Feros you're crazy/[any other character trait]

A - Obviously. Now that this is established, please refrain from any other personal comments. This applies to both sides of the fence.



Q - CMDR in question has no obligation to deal with you, and his/her method of escape is thus admirable/correct/whatever.

A - OK. This is just a video game, and we can differ on our opinion here.



Q - This wasn't even a gank. You used comms, the "victim"'s initial reply indicated they were having fun, and you did this alone using a comically underpowered vessel to attack an endgame ship.

A - I disagree. Due to the CMDR's chosen method of ending the encounter (twice), these considerations actually make this the "best" gank I will ever perform in ED.



Q - If ganking is not related to build, why so many murder-de-lances out there?

A - Obviously it is easier with bigger guns. But we must look to first principles, and I think this encounter suggests an overpowering build is more of a convenience than a necesessity for griefing.



Q - Wouldn't OpenPvE solve this?

A - Possibly.
Consider revision 1 of OpenPvE. Did FDev remove my ability to simply prevent CMDR from boarding his ship indefinitely (via hogging space, or SRV->SRV ramming)?
On revision two, do they account for 20 gankers literally surrounding a ship to prevent reboard?
That's just what I thought of off the top of my head and I've only been doing this a month; I'm sure veteran gankers would have many other ideas, and use them. (I wouldn't, I'm not that crazy)



Q - I don't believe you.

A - I am happy to have polite DMs in which I can be more specific.



Errata -

Round 1 was about 6 minutes, followed by 1 minute of empty, followed by round 2 which lasted about 1 minute.

Other CMDR was not AFK, and in fact tried a few things to stop me (ramming my SRV from his/her SRV, shooting my SRV from his/her SRV, boosting the SRV around like crazy, etc). I suspect CMDR simply didn't realize "dismiss ship" was an option. Had CMDR not ended the encounter the way CMDR did, I would consider the attempt at self defense valiant, albeit ineffective.

No surprise/ambush was involved. I messaged from the air while in my conda to tell CMDR I was going to attack from my SRV, and never deployed or used my anaconda hardpoints. I landed, disembarked, dismissed my ship, and commenced attempted murder. During the encounter, the other CMDR spent time in both ship and SRV.

I used basic ammo until the first log/menu-exit/whatever. I used medium synth ammo up to second, which is the first time in my career I have synthed anything but basic ammo. I will reflect on what is appropriate penance, and am unhappy that my suspicion of premature exit (which is what happened) drove me to such reprehensible moral depravity.

To those CMDRs still reading - if you approve of my ideas, but have nothing to add, a simple reply of "ZO." would be appreciated by the author. Please under no circumstances disparage the other CMDR in this example, or other forum members.

Z0.

Z0.
 
Addendum

If that explorer(?) 'Conda would've fitted a mining laser or a plasma slug rail, would it have blasted you away? :D
 
Addendum

If that explorer(?) 'Conda would've fitted a mining laser or a plasma slug rail, would it have blasted you away? :D

No. Fixed weapons with splash damage (e.g. dumbfires) are the only reliable way I know to quickly destroy an SRV (MegaTurnip taught me this). I do not think this particular conda could have kept me in its firing arc well enough to hit with dumbfires. I have had great trouble killing SRVs with fixed PAs as well as de-targeted (thus quasi-fixed) gimballed MCs. Lazers and rails are probably worse. One problem is that targeting behavior of ground based things (SRVs, scannable datapoints at Jameson's crashed ship, even the guardian ship thingies that are at the ruins) is erratic and often requires a range of < 100m to select as target.

It could however have bashed me with the prow of its ship. I can personally attest to this being an effective way to destroy an SRV from a conda. That is what I would have tried. Or did a better job fighting from the other SRV.
 
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Addendum

If that explorer(?) 'Conda would've fitted a mining laser or a plasma slug rail, would it have blasted you away? :D

If you can get close enough to see it and hit it enough times.

Best way is with a beam equipped fighter as that allows you to get close without bonking a part of your ship on the ground, and can melt it with about 5/6 seconds of sustained fire if you have a steady hand.

Whether or not a fighter bay is considered exploration equipment is debatable, but i'm sure some might like the fact that they can be used as flying buggy equivalents :p
 
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If you can get close enough to see it and hit it enough times.

Best way is with a beam equipped fighter as that allows you to get close without bonking a part of your ship on the ground, and can melt it with about 5/6 seconds of sustained fire if you have a steady hand.

Whether or not a fighter bay is considered exploration equipment is debatable, but i'm sure some might like the fact that they can be used as flying buggy equivalents :p

I do not believe in this case an SLF would have helped. The CMDR did not strike me as an SLF experienced pilot. They are not easy to use tools (don't get me wrong - I love 'em).

Your idea sounds very effective in principle, and probably quite effective for you.

However keep in mind the main point of this thread is that the fundamental issues are abilities and expectations.
 
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Yesterday I griefed/ganked/whatever'ed an Anaconda from my SRV. To be precise:

- I broke two rings of the shield on an Anaconda while sustaining almost no damage in my SRV during a 1v1 encounter

- Other CMDR ended the engagement via some combination of exit/log/block/whatever (not sure which, don't care). CMDR did this twice

- If CMDR didn't end our encounter(s) in this manner, I believe I would have destroyed the Anaconda


As evidence I have attached screenshots, redacted to conform to the forum's rules. I possess video of the encounter but withheld it to respect the CMDR's privacy.



Note that CMDR could have easily escaped via numerous other methods with just a very small amount of additional knowledge. With a modest amount of knowledge, CMDR could have destroyed me even from a weaponless anaconda.


Due to this encounter I feel it is incontrovertible that:

1. Ganking is not fundamentally related to engineering, or ganging up on people, or build choices, or anything like that

2. Ganking is fundamentally related to pilots' abilities and expectations.



Building from these two notions, I suggest the following things:

1 - Since ganking does not stem from power imbalance, any attempt to ameliorate it that is primarily "balance" based will fail

2 - A more productive approach would instead address pilots' abilities and expectations, and do so in-game. I believe many pilots simply do not realize how much information they are missing if they don't use 3rd party channels.

2a - One approach would be a series of relatively safe starter missions that make it very clear what the possible consequences/advantages/disadvantages of flying in open are. At minimum, the missions should give enough information for a pilot to make an informed decision about which mode they will enjoy the most, and which modes they can reasonably expect to survive in - it is very clear to me that many open CMDRs on DW2 have no idea of their vulnerability until it is too late.

2b - For those commanders who decide they prefer open, further strongly encouraged to do first starter missions should train particular skills. The exact content is debatable, but I would include things such as

- A family friendly version of all information in Rinzler's guide to trading in open
- Fundamentals such as "dismiss ship on land" and "4 pips to shield, evasive zoomy, high wake"
- If still unsure of abilities and/or want to be a "lawful" pilot, join a group like GARD and/or do what Ziljan tells you. There is value in mentorship and (potentially) safety in numbers
- Those who wish to be anything other than "lawful good" should be fwd'ed to ryan_m's guides to PvP and PvE


To proactively address a few potential responses:



Q - Feros you're crazy/[any other character trait]

A - Obviously. Now that this is established, please refrain from any other personal comments. This applies to both sides of the fence.



Q - CMDR in question has no obligation to deal with you, and his/her method of escape is thus admirable/correct/whatever.

A - OK. This is just a video game, and we can differ on our opinion here.



Q - This wasn't even a gank. You used comms, the "victim"'s initial reply indicated they were having fun, and you did this alone using a comically underpowered vessel to attack an endgame ship.

A - I disagree. Due to the CMDR's chosen method of ending the encounter (twice), these considerations actually make this the "best" gank I will ever perform in ED.



Q - If ganking is not related to build, why so many murder-de-lances out there?

A - Obviously it is easier with bigger guns. But we must look to first principles, and I think this encounter suggests an overpowering build is more of a convenience than a necesessity for griefing.



Q - Wouldn't OpenPvE solve this?

A - Possibly.
Consider revision 1 of OpenPvE. Did FDev remove my ability to simply prevent CMDR from boarding his ship indefinitely (via hogging space, or SRV->SRV ramming)?
On revision two, do they account for 20 gankers literally surrounding a ship to prevent reboard?
That's just what I thought of off the top of my head and I've only been doing this a month; I'm sure veteran gankers would have many other ideas, and use them. (I wouldn't, I'm not that crazy)



Q - I don't believe you.

A - I am happy to have polite DMs in which I can be more specific.



Errata -

Round 1 was about 6 minutes, followed by 1 minute of empty, followed by round 2 which lasted about 1 minute.

Other CMDR was not AFK, and in fact tried a few things to stop me (ramming my SRV from his/her SRV, shooting my SRV from his/her SRV, boosting the SRV around like crazy, etc). I suspect CMDR simply didn't realize "dismiss ship" was an option. Had CMDR not ended the encounter the way CMDR did, I would consider the attempt at self defense valiant, albeit ineffective.

No surprise/ambush was involved. I messaged from the air while in my conda to tell CMDR I was going to attack from my SRV, and never deployed or used my anaconda hardpoints. I landed, disembarked, dismissed my ship, and commenced attempted murder. During the encounter, the other CMDR spent time in both ship and SRV.

I used basic ammo until the first log/menu-exit/whatever. I used medium synth ammo up to second, which is the first time in my career I have synthed anything but basic ammo. I will reflect on what is appropriate penance, and am unhappy that my suspicion of premature exit (which is what happened) drove me to such reprehensible moral depravity.

To those CMDRs still reading - if you approve of my ideas, but have nothing to add, a simple reply of "ZO." would be appreciated by the author. Please under no circumstances disparage the other CMDR in this example, or other forum members.

Z0.

You draw very big conclusions from a very small sample.
 
You draw very big conclusions from a very small sample.

Do you find merit or no merit in my suggestions? Do you feel the problem can instead be fixed by balance tweaks, and if so, what would they be?

I used an ancedote that is true. The last dozen WP2 explorers I encountered on PS4 did not seem to have more appropriate abilities/expectations than this one (in fact less, this one at least responded on comms and attempted to return fire, which is unusual). The ~50 a friend on mine on PS4 encountered did not seem to have any more appropriate abilities/expectations; I have reviewed video footage.

I'll let the PC folks speak up for their datapoints, which number over 1000.
 
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