So took me a while to come up with this, but i've had dealings with other games that run bad (looking at you bethesda).
I run a pretty crappy pc, most parts are from 2018/2019 and when i got odyssey, it ran at 15fps in ground conflict zones, unplayable.
Took me well over a week to find a fix. Now, im not saying this will work for everyone, but it works for everyone that tried it until now.
1st: Terrain work slider, set that to 50% for a start (you may need to play with it a bit,depending on the gpu u have and how much can it handle to find the sweet spot)
2nd: Volumetric effects, set them to low.
Restart the game and try it out.
The thing is, when the slider is set to 0, the cpu is rendering the terrain and since some or all of its cores are already used by your OS,anything running in the background,the game it just doesn't have the compute power to handle the terrain in real time, especially when u are moving around and well, the game is trying to render more. Thats why you see low gpu usage on the ground, in my case 50-60%. Bottleneck. So by putting that work to the gpu which will be more or less at 100% after, there is barely any bottleneck. This is where playing with the slider comes into play, If you want a stable high fps, you will need to find on what postition it works best.
p.s. the flickering on edges,surfaces and stuff like that. If you arent afraid of a few jagged edges, set antialiasing to FXAA. Clears most of them.
I run a pretty crappy pc, most parts are from 2018/2019 and when i got odyssey, it ran at 15fps in ground conflict zones, unplayable.
Took me well over a week to find a fix. Now, im not saying this will work for everyone, but it works for everyone that tried it until now.
1st: Terrain work slider, set that to 50% for a start (you may need to play with it a bit,depending on the gpu u have and how much can it handle to find the sweet spot)
2nd: Volumetric effects, set them to low.
Restart the game and try it out.
The thing is, when the slider is set to 0, the cpu is rendering the terrain and since some or all of its cores are already used by your OS,anything running in the background,the game it just doesn't have the compute power to handle the terrain in real time, especially when u are moving around and well, the game is trying to render more. Thats why you see low gpu usage on the ground, in my case 50-60%. Bottleneck. So by putting that work to the gpu which will be more or less at 100% after, there is barely any bottleneck. This is where playing with the slider comes into play, If you want a stable high fps, you will need to find on what postition it works best.
p.s. the flickering on edges,surfaces and stuff like that. If you arent afraid of a few jagged edges, set antialiasing to FXAA. Clears most of them.
Last edited: