The general basic idea is to have some of the large carnivores hunt in pairs on sauropods. The three dinosaurs included into this idea are Acrocanthosaurus, Carcharodontosaurus, and Giganotosaurus. In some documentaries of any of these dinosaurs (or at least similar species) and scientific theories, it's thought that sauropods may possibly have been prey items for these dinosaurs. In fact, the Acrocanthosaurus InGen file in-game states that it may have hunted sauropods in it's description. With potential dinosaur variety in mind, these three theropods could have a potential to differentiate themselves from the other large carnivores.
Like my previous two idea threads, this is definitely a save game affect change for those who might house sauropods with more than one of these giant predators already.
Notes:
1. Where the allosaurus in my previous idea post was to attack sauropods by itself by inflicting a health draining statistic, the three other listed theropods above do not such in this idea.
2. Allosaurus is another dinosaur that is thought to have preyed on sauropods in life. However, in this game, allosaurus by default can only live alone. But the acros, carchas and gigas can tolerate at least two individuals of their kind by default, and that's an element that will be utilized for this idea.
One individual acro, carcha or giga will not pose any threat to your sauropods. However, if you have at least two of their kind mixed in with sauropods, that's where you're gonna have a problem. This new behavior will only happen when there's two individuals at once. The pair of the three large carnivores will group together and attack the sauropods just as they would in a one on one dinosaur battle, but in a two to one hunting sequence. This behavior could either be "Fighting" or "Hunting", or an entirely new behavior with a different name like "Group Hunting" or "Team Fighting" or whatever you may want to call it. This behavior sequence would play out maybe either when both big predators are hungry enough, or if at least one of them is hungry to trigger the animation sequence.
Once after two the two carnivores position themselves in front of a sauropod from left and right, they will take turns moving in and attacking the sauropod. The sauropods will not have any harmful attacks, though they would still try to fend themselves by rearing up on their hind legs and smashing their front legs down, at which point the big carnivores would back up before moving back to position. Like a regular dino fight, the dinosaurs will break up the battle sequence and run off if the sauropod doesn't reach 1% health. Should the sauropod drop to the last point of health, a kill animation sequence will play with both theropods attacking and killing the sauropod together.
(Because the ankylodocus is made to have no natural predators accordingly to its hybrid profile video, I think it should still hold up that title against the regular big predators.)
Now, this is where it gets tricky: as cool as this idea may sound, the biggest problem here is making balanced for saves.
That being said, if this indeed comes to be, it will certainly affect saves for those who may house two acrocanthosauruses, carcharodontosauruses, and giganotosauruses in with sauropods.
To solve the saves issue, one solution could be that you must house one of the three big predator species at all cost, meaning that you must remove all other individuals away from your sauropod and big gang hunting predator mixed exhibit and leave only one with them, meaning that you can still mix the species together with your sauropods, but it has to be one individual only. But, I'm not sure how that would work out for everyone if it turns out that way if and when the idea comes to be.
Alternatively, the saves can be easily solved by feeding your big gang predators goats. Sauropods will be a preference when no other herbivores are around, but since goats are in gaming technical terms "dinosaurs", other herbivores and goats become the preference. So, you can keep as many big gang hunting predators with your sauropods, but you've got to have a goat feeder or two with the right dispensing time setting to keep your numerous mixed in gang hunting predators satisfied and occupied from turning towards your sauropods.
(Any other alternatives?)
Like my previous two idea threads, this is definitely a save game affect change for those who might house sauropods with more than one of these giant predators already.
Notes:
1. Where the allosaurus in my previous idea post was to attack sauropods by itself by inflicting a health draining statistic, the three other listed theropods above do not such in this idea.
2. Allosaurus is another dinosaur that is thought to have preyed on sauropods in life. However, in this game, allosaurus by default can only live alone. But the acros, carchas and gigas can tolerate at least two individuals of their kind by default, and that's an element that will be utilized for this idea.
One individual acro, carcha or giga will not pose any threat to your sauropods. However, if you have at least two of their kind mixed in with sauropods, that's where you're gonna have a problem. This new behavior will only happen when there's two individuals at once. The pair of the three large carnivores will group together and attack the sauropods just as they would in a one on one dinosaur battle, but in a two to one hunting sequence. This behavior could either be "Fighting" or "Hunting", or an entirely new behavior with a different name like "Group Hunting" or "Team Fighting" or whatever you may want to call it. This behavior sequence would play out maybe either when both big predators are hungry enough, or if at least one of them is hungry to trigger the animation sequence.
Once after two the two carnivores position themselves in front of a sauropod from left and right, they will take turns moving in and attacking the sauropod. The sauropods will not have any harmful attacks, though they would still try to fend themselves by rearing up on their hind legs and smashing their front legs down, at which point the big carnivores would back up before moving back to position. Like a regular dino fight, the dinosaurs will break up the battle sequence and run off if the sauropod doesn't reach 1% health. Should the sauropod drop to the last point of health, a kill animation sequence will play with both theropods attacking and killing the sauropod together.
(Because the ankylodocus is made to have no natural predators accordingly to its hybrid profile video, I think it should still hold up that title against the regular big predators.)
Now, this is where it gets tricky: as cool as this idea may sound, the biggest problem here is making balanced for saves.
That being said, if this indeed comes to be, it will certainly affect saves for those who may house two acrocanthosauruses, carcharodontosauruses, and giganotosauruses in with sauropods.
To solve the saves issue, one solution could be that you must house one of the three big predator species at all cost, meaning that you must remove all other individuals away from your sauropod and big gang hunting predator mixed exhibit and leave only one with them, meaning that you can still mix the species together with your sauropods, but it has to be one individual only. But, I'm not sure how that would work out for everyone if it turns out that way if and when the idea comes to be.
Alternatively, the saves can be easily solved by feeding your big gang predators goats. Sauropods will be a preference when no other herbivores are around, but since goats are in gaming technical terms "dinosaurs", other herbivores and goats become the preference. So, you can keep as many big gang hunting predators with your sauropods, but you've got to have a goat feeder or two with the right dispensing time setting to keep your numerous mixed in gang hunting predators satisfied and occupied from turning towards your sauropods.
(Any other alternatives?)
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