Groups vs Factions vs Superpowers vs PowerPlay

I'm still a bit unclear about how everything in my title works together. These things seem to be different. For example, I believe I can belong to Mobius and also belong to a Faction. I can also support a major superpower (Imp / Fed / Alliance). So when people are recruiting for their groups, but also say that they are playing in open, how does that work? Is that a faction instead? If so, wouldn't this subsection be called "Dangerous Factions"?

I would love an experienced player (Cadarnfel, are you out there?) to explain the differences and how these all intersect. Please, no speculation or pot-induced ramblings from the peanut gallery; I'm confused enough as it is [uhh]
 
Groups are players who come together in a social sense and register with Frontier to allow the group leader to have access to additional information channels from Frontier.

Player Minor Factions are just like groups with the exception of having an in-game minor faction named accordingly and inserted into a system to allow the group to have a sense of ownership when manipulating the BGS.

Superpowers are the major fictional governments of the galaxy and consist of The Federation, The Empire, The Alliance and, increasingly, Colonia.

Powerplay personas include figures that represent the superpowers but extend beyond these main leaders to include some of the other "elites" of galactic society. Powerplay actions taken by Hudson, Mahon and Duval don't entirely reflect the official actions of the superpowers. They better represent the personal ambitions of these individuals rather then their roles as heads of state.
 
Are "Groups" different than playing in a group vs open vs solo? Is the same term being used for two different things?
 
Are "Groups" different than playing in a group vs open vs solo? Is the same term being used for two different things?

They can overlap. Mobius exists and a player group, a private group and also as a player minor faction (they have the Mobia system in Colonia, I'm not sure about the bubble).

"Private Groups" don't really fit into the same category as the rest. Most Private Groups are pretty ad hoc and not quite as formalized as Mobius or Fleetcom.

Brett Cooper has a nice post that might help clarify a few things regarding player groups and player minor factions here: https://forums.frontier.co.uk/showt...inor-Factions-Submission-Form-and-Information
 
They can overlap. Mobius exists and a player group, a private group and also as a player minor faction (they have the Mobia system in Colonia, I'm not sure about the bubble).

"Private Groups" don't really fit into the same category as the rest. Most Private Groups are pretty ad hoc and not quite as formalized as Mobius or Fleetcom.

Brett Cooper has a nice post that might help clarify a few things regarding player groups and player minor factions here: https://forums.frontier.co.uk/showt...inor-Factions-Submission-Form-and-Information

This helps. I didn't read every single post in the thread, but I read Frontier's stuff. I do have a couple more questions.

1) How does one join a player group / faction? Specifically, what does it look like in the ED interface?
2) How common are small player groups (between 5 and 25 players, for example)?
3) Can any Tom, John, or Mary start a group with little effort? If so, does this "dilute" the experience (compared to having big groups with hundreds of players)?
4) Is there a group leader, insomuch that a person or persons have access to some sort of interface in ED that allows them special control of the player group?

Any and all clarification from everyone is appreciated!
 
This helps. I didn't read every single post in the thread, but I read Frontier's stuff. I do have a couple more questions.

1) How does one join a player group / faction? Specifically, what does it look like in the ED interface?
2) How common are small player groups (between 5 and 25 players, for example)?
3) Can any Tom, John, or Mary start a group with little effort? If so, does this "dilute" the experience (compared to having big groups with hundreds of players)?
4) Is there a group leader, insomuch that a person or persons have access to some sort of interface in ED that allows them special control of the player group?

Any and all clarification from everyone is appreciated!

Oh, and one more very important question - where do I find a list of existing player groups & factions?

1. you can't join a minor faction or superpower ingame. you can join a powerplay "faction". than your hud read-out is like

Shipname
CMDR Name
Li Yong Rui (Powerplay)
Combat Rank.

generally, a player group minor faction doesn't work dfferently than any other minor faction ingame. you can get allied with "Hip 13675 Labour Union" as well as with "The Code", and you can help or hinder their doings, whether you are part of the group or not.

2. no idea, but plenty. of approx. 900 player groups with a minor faction ingame, i assume most of those are anything between 5-100 members. generally, as there are no ingame tools to manage group efforts, i'd even say it is easier to organise effort of a <25 people group, than of a >250 people group (i do both regularly, so i know what i'm talking about). i know a player group with a minor faction ingame and <10 members.

3. yes, they can. depends what experience they are looking for. if you play on the edge of inhabited space, you can perfectly experience the whole minor faction thingy in a really small group (even alone). if you are playing in high population or more traffic systems with a small group, you might not make much of a difference. and if you get into conflict with a much larger group, you will be most probably crushed - if you are clever, not directly, but in the long run. so - it really depends what you are looking for. it can be fun to run a group of outlaws, fighting for freedom, but ever loosing ("you can't take the sky from me"), never giving up. it can be fun to help a faction expand into 10-20 systems at the edge of space. it can be fun to be part of a larger group, and see goals reached while you are out on that 3 month travel. also, there a many groups not revolving around "gain influence - expand" - fuel rats have a minor faction ingame, but expanding it isn't what they do .... the buckyball racing club has one, but does its races etc.

I personally recommend first testing whether "playing the backgroundsimulation", which is all about minor factions, is fun for you at all. pick any faction in a smaller population system at the edge of inhabited space. expand them a few times, bring them into control of stations and system. i have done so in an adder, while other look at it more like an "endgame" activity. for me it was always what i did when in the bubble. so - give it a try, see whether you like it, and then request a minor faction for your player group. i got some exampels of player groups finally having their minor faction added, at which point they start getting into playing the background simulation (mainly via this thread: https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim), at which point they find out they hate the playstyle and the mechanics, and abandon their minor faction ingame.

4) No. the "group leader" is simply a point of contact for FDEV, (and has an own subforum here) - but ingame this role has no function at all. some hate that, some love that. groups organise outside of the game (discord, teamspeak, forums, ...).

Additional: As said, approx. 900 groups ingame, no list. FDEV has the data, you can use coriolis: https://eddb.io/faction and check "is player faction", which isn't always accurate. you can also scour the groups subforum.
 
Very, very helpful! Thank you. Now let's say I find a faction in that list (or a group in general) that I'd like to join, how do I enlist? This basically goes back to question 1. I'm still a little confused how I become a member of a player faction.
 
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Very, very helpful! Thank you. Now let's say I find a faction in that list (or a group in general) that I'd like to join, how do I enlist? This basically goes back to question 1. I'm still a little confused how I become a member of a player faction.

do a google search :) find their website/forum if they have one.

or, if they have a forum thread in the groups subforum ask in there how to join them.

and if you neither find a website/forum, nor a group thread, post in dangerous discussions: "does somebody know someone of the "Imperial Cartographic Cooperative"?

as said, you can't join a minor faction ingame, so how that is organized out of game widely differs between groups.
 
do a google search :) find their website/forum if they have one.

or, if they have a forum thread in the groups subforum ask in there how to join them.

and if you neither find a website/forum, nor a group thread, post in dangerous discussions: "does somebody know someone of the "Imperial Cartographic Cooperative"?

as said, you can't join a minor faction ingame, so how that is organized out of game widely differs between groups.

I found one between my post and yours. So let's nail this down - if I "join" a faction, it's not anything that happens in game, but I can influence a faction's standing in a system... How does this work? Are there missions in a faction's system that allows me to change BGS in favor of the faction? If this is the case, can I become a "silent member" of a faction, ie - help the faction without being an official member of the faction?
 

Robert Maynard

Volunteer Moderator
Are there missions in a faction's system that allows me to change BGS in favor of the faction? If this is the case, can I become a "silent member" of a faction, ie - help the faction without being an official member of the faction?

Do missions, sell cargo for profit at Faction controlled stations, sell exploration data....

We're all "silent" members, to an extent, as there is no way that anyone who wants to be in control of the Faction can stop us doing anything.
 
Do missions, sell cargo for profit at Faction controlled stations, sell exploration data....

We're all "silent" members, to an extent, as there is no way that anyone who wants to be in control of the Faction can stop us doing anything.

Hmmmm.. I actually like this, as it will give me a chance to experiment with factions without committing to one. I had it in my head that groups and factions were like guilds in MMOs. It seems I was quite mistaken! Hopefully now you all understand my initial confusion [weird]
 
One last question - supporting one of the "characters" (like Arissa Lavigny-Duval) in PowerPlay, that actually is joining a "faction", is it not? People have warned about doing this because as soon as you support a particular PowerPlay faction, NPCs start interdicting you left and right. How would NPCs know if there wasn't some sort of official association with said faction?

ps - is "faction" even the correct term for supporting a PowerPlay character?
 
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Robert Maynard

Volunteer Moderator
Engaging in Powerplay requires one to pledge to a Power - which means that those pledged to the other ten Powers have a reason to destroy you (should they choose to).
 
Engaging in Powerplay requires one to pledge to a Power - which means that those pledged to the other ten Powers have a reason to destroy you (should they choose to).

So basically "Powerplay" has nothing to do with player factions - they're two completely separate things?
 
Also most player groups like mine use a website called inara.cz(link to it in my signature) as a way to stay connected and learn of each other if you havent learned of that site yet
 
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