Growing bored of ED, waiting for improvements

ED has been quite a frustratingly appealing game to me to the point that I can see what it is trying to be and hoping that it will eventually improve. I know I stand with a majority when I say that most of the updates apart from the wings update over the past few months have been a bit lackluster and not directly aimed at improving what many believe as being critical gameplay areas (PP & CQC stand out).

I have been trying to bounty hunt recently, particularly targeting other players, but the difficulty of finding suitable targets due to a lack of an ability to actually hunt, rather just hang around somewhere, is quite frustrating. It is so frustrating because I know it can be made better and I feel it should have been made better by now, or at least specific plans announced to make it better. The same applies to many of the other 'careers' in ED such as pirating, mining, trading, exploring and etc.

I find myself hardly logging in anymore, simply because my chosen gameplay style is actually quite difficult to even play as. I log in and spend up to an hour without even finding someone who is worth fighting and even when I do, they are able to just escape every time if they want to, despite me flying a FTL which should be the be all and end all of ships for bounty hunting.

I considered going out into the black, but remembered the effort is hardly rewarded and that the system repetition does not provide enough interest and\or challenge apart from the possibility of inattentiveness, like a truck driver falling asleep at the wheel. Then I considered doing a bit more trading, as all my trade data in TCE is growing a bit dated and it might be fun finding some more trade routes, but then realised I don't really have anything I want to buy particularly, and the pirating\smuggling aspects of the game leave a lot to be desired. These aspects could consist of story driven options like the game Faster Than Light has, or more immersive events demanding your action, like a standoff with system security who are demanding you release your cargo of slaves while you threaten to kill all of the slaves unless they let you go.

All these things would not necessarily require the detailing of ship interiors or lots of new game assets \ gameplay structures like first person, simply a better UI to interact with the universe and more game play components utilising what is already there. Hell, I feel like large improvements to these areas could be written into the game inside of a month by one full time employee.

Here I wait, hopeful...
 
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Once I flew around for 5 hrs and found no one.
So I self destructed my ship.

I am waiting for CQC to arrive, I don't have high hopes for it but I will give it a go.
If they can keep it real PvP and not give in to nagging players then I will hang around for ED to improve.
If not I can't see how I can continue.
 
I'm kind of with you....I joined PP a couple of weeks ago hoping that would rekindle my desire....it didn't....PP seems to require too much playing time for a casual player to commit to. Next time I log in I will probably dis join and go back to my home planet and continue harvesting credits to get to a new ship. I havent logged in in a couple of weeks......I might give mining a shot....
 
Hell, I feel like large improvements to these areas could be written into the game inside of a month by one full time employee.

When you find this mythical developer please send him my way. You can develop any bit of software in a month, you just need to keep throwing devs at the problem. The more devs the quicker it gets done... The bug fixing however will take years.
 
When you find this mythical developer please send him my way. You can develop any bit of software in a month, you just need to keep throwing devs at the problem. The more devs the quicker it gets done... The bug fixing however will take years.

I was hoping someone would call me out on this. I really think that developing a UI that tells you what players are online and close to your system that have a bounty on their heads would not require very much time at all. Everything is already in place, all we need is the information. The balance issues like whether you have to pay for it or the future addition of NPCs into such a system can wait for updates\fine tuning. This addition alone would not require much effort but would improve the game immensely.

Another example would be the addition of an easy to use UI to demand cargo as a pirate, even if it could only be done to other players at first it would help new players understand what is going on and also break the monotony of typing your demands.

Now please tell me how basic yet great updates like this could take months with a team of skilled developers on hand...
 
Hmm, all i can say is....

Basic yet great updates like this could take months with a team of skilled developers on hand.

Thanks
simon
I was hoping someone would call me out on this. I really think that developing a UI that tells you what players are online and close to your system that have a bounty on their heads would not require very much time at all. Everything is already in place, all we need is the information. The balance issues like whether you have to pay for it or the future addition of NPCs into such a system can wait for updates\fine tuning. This addition alone would not require much effort but would improve the game immensely.

Another example would be the addition of an easy to use UI to demand cargo as a pirate, even if it could only be done to other players at first it would help new players understand what is going on and also break the monotony of typing your demands.

Now please tell me how basic yet great updates like this could take months with a team of skilled developers on hand...
 
I was hoping someone would call me out on this. I really think that developing a UI that tells you what players are online and close to your system that have a bounty on their heads would not require very much time at all. Everything is already in place, all we need is the information. QUOTE]I don't think that they should add that kind of information as it would be too unrealistic. Finding a player should not be an easy task. They could add NPC's that you could pay to get information on commander names who passed through the station but not more than that.They could add missions to hunt down players with high bounties to help you know who to hunt for, and give out high rewards for that. That could help with the issue of bounty farming.
 
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It's odd that you're struggling so much with finding targets, I can find them in only a few minutes by looking at signal sources or nav beacons, do you mean you're exclusively looking for player targets? Because I guess that would explain it.
 
Well despite any conjecture on how long this stuff will take, based on the updates we have received and what's planned it seems like there is no clear direction to having this stuff anyway which is all I, along with many others want. It is also the reason why I am losing faith with the development direction FD have taken.
 
We all wait in hope, but I expect CqC to be a badly needed update, not a waste of time. Competitive arenas are essential to PvP game play.

The only questions remaining on the CqC score should be about quality of implementation and execution.... how will it work in terms of game play and playability.

Also:

Ironman mode would help (force us to purchase a second commander slot if you must).

An in game TCE.

A refactor of flight assist functions allowing us to kill spin, give us an angular momentum brake.

AI wingmates - including trading ships..

A crafting economy.. (The current effort, i.e. exponentially increasing costs is lazy and obnoxious)

In-depth mission story threads.. (The current effort, pffft)

Cruise control for super-cruise destinations, hyperspace where you can select the gravity well (star or gas giant)..

The ability to have your ship shipped..

Removal of the cap on insurance loans --- (save that for Hardcore Ironman)

Remove the illegal salvage / stolen flag on free floating cargo. (Save that for actual illegal cargo, like narcotics and slaves)

Here I wait... hopeful, that the Gamescon announcement will be all of these things, and more..

- - - Updated - - -

Well despite any conjecture on how long this stuff will take, based on the updates we have received and what's planned it seems like there is no clear direction to having this stuff anyway which is all I, along with many others want. It is also the reason why I am losing faith with the development direction FD have taken.

The impression I get is of hell freezing over before FD change a single design decision.
 
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I was hoping someone would call me out on this. I really think that developing a UI that tells you what players are online and close to your system that have a bounty on their heads would not require very much time at all. Everything is already in place, all we need is the information. The balance issues like whether you have to pay for it or the future addition of NPCs into such a system can wait for updates\fine tuning. This addition alone would not require much effort but would improve the game immensely.

Another example would be the addition of an easy to use UI to demand cargo as a pirate, even if it could only be done to other players at first it would help new players understand what is going on and also break the monotony of typing your demands.

Now please tell me how basic yet great updates like this could take months with a team of skilled developers on hand...

As I said it can be done, it's just a case of the number of bodies you throw at the problem. However, that can lead to more bugs. You originally said just one dev which is a different prospect to a team.

So we are looking at:
UI modifications - Design's required - Normally handled by two groups of people
Database calls - Possible new tables - Normally one team
Change to netcode - Calls for data to be shown to be added - Another team
QA - Bug fixes - More people
Beta - Bug fixes

So the one dev would need to know about all of these areas within the games code to be able to do the job himself. If you took one dev from each of the teams you'd be on the right track but then other projects would fall behind.

I don't disagree with your suggestions, I think they are valid and add to the games depth but to be implemented correctly they need to be planned and placed on a timeline taking into account what they already have planned and does that impact on this new work at all or could it be enhanced by other projects.
 
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I think, if they improved the MMO elements of the game more people would stick around, I understand literally everything you're saying.
Be that as it may, playing with a joystick and eventually oculus rift will be very satisfying.

As much as people will hate me saying it, the game needs to be more like EVE. I know alot of people will be happy with the single player experience but in a game this expansive you want to get out and meet people. this is why i feel that No Mans Sky will be a total bore, I need human interaction theres no challenge to the AI. In space battles in ED, i either find them too easy or ridiculously hard there will never be middle ground.

Plus Flight assist off is king in dogfighting
 
I bought my way to PP Lvl 5 in PP. Then shot many hundreds of pirates and enemies in CZs. I'm now 300mil better off due to bounty bonuses and see no point carrying on maintaining the PP level.

Now I need something to spend the money on because my BattleConda is completely maxed out. I hope that fed Corvette is fun and we'll have something to do with it.
 
ED has been quite a frustratingly appealing game to me to the point that I can see what it is trying to be and hoping that it will eventually improve. I know I stand with a majority when I say that most of the updates apart from the wings update over the past few months have been a bit lackluster and not directly aimed at improving what many believe as being critical gameplay areas (PP & CQC stand out).

I have been trying to bounty hunt recently, particularly targeting other players, but the difficulty of finding suitable targets due to a lack of an ability to actually hunt, rather just hang around somewhere, is quite frustrating. It is so frustrating because I know it can be made better and I feel it should have been made better by now, or at least specific plans announced to make it better. The same applies to many of the other 'careers' in ED such as pirating, mining, trading, exploring and etc.

I find myself hardly logging in anymore, simply because my chosen gameplay style is actually quite difficult to even play as. I log in and spend up to an hour without even finding someone who is worth fighting and even when I do, they are able to just escape every time if they want to, despite me flying a FTL which should be the be all and end all of ships for bounty hunting.

I considered going out into the black, but remembered the effort is hardly rewarded and that the system repetition does not provide enough interest and\or challenge apart from the possibility of inattentiveness, like a truck driver falling asleep at the wheel. Then I considered doing a bit more trading, as all my trade data in TCE is growing a bit dated and it might be fun finding some more trade routes, but then realised I don't really have anything I want to buy particularly, and the pirating\smuggling aspects of the game leave a lot to be desired. These aspects could consist of story driven options like the game Faster Than Light has, or more immersive events demanding your action, like a standoff with system security who are demanding you release your cargo of slaves while you threaten to kill all of the slaves unless they let you go.

All these things would not necessarily require the detailing of ship interiors or lots of new game assets \ gameplay structures like first person, simply a better UI to interact with the universe and more game play components utilising what is already there. Hell, I feel like large improvements to these areas could be written into the game inside of a month by one full time employee.

Here I wait, hopeful...

Amen Bro
 
play some candy crush.... that might suit your boredom tolerance better :)

fly safe CMDR

better still... don't post on the forum that you are bored and hardly log in these days...

ty
 
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I have been trying to bounty hunt recently, particularly targeting other players, but the difficulty of finding suitable targets due to a lack of an ability to actually hunt, rather just hang around somewhere, is quite frustrating. It is so frustrating because I know it can be made better and I feel it should have been made better by now, or at least specific plans announced to make it better. The same applies to many of the other 'careers' in ED such as pirating, mining, trading, exploring and etc.

I was hoping someone would call me out on this. I really think that developing a UI that tells you what players are online and close to your system that have a bounty on their heads would not require very much time at all. Everything is already in place, all we need is the information. The balance issues like whether you have to pay for it or the future addition of NPCs into such a system can wait for updates\fine tuning. This addition alone would not require much effort but would improve the game immensely.

It really sounds like CQC is what you are looking for, because it sounds like what you really want is a convenient PvP pew-pew fix. You complain about your inability to actually hunt, but you seem to be forgetting that "actual" hunting mostly consists of two things: (1) figuring out where your prey is likely to be, and (2) hanging around that area until your prey shows up.

Finding NPC bounty targets is not difficult at all. If you're specifically looking for CMDRs to hunt down, I don't think that's what the core game play of ED is intended to be. Its not like most other MMOs, where the focus is completely on other players and NPCs are just sort of incidental to the entire experience. ED - even in Open mode - is still very much about interacting with the environment of the game. It's built into the 32-player instancing system, and the fact that the background sim is so much more detailed. In some ways, I think ED has more in common with Dark Souls than WoW or EVE. It is fundamentally a single-player game that incorporates a persistent multiplayer element.

I'm not saying that you are wrong to want what you want. I'm just pointing out why what you seem to want will probably not happen with ED. Of course, I'm not a dev - I might be very mistaken. But it seems to be outside their vision of the game. Personally, I like the direction they're taking it in. I like that it is fundamentally different from most other MMO games, and I vastly prefer Dark Souls to WoW. Of course, that's not to say that there isn't room for improvement. On that note:

Another example would be the addition of an easy to use UI to demand cargo as a pirate, even if it could only be done to other players at first it would help new players understand what is going on and also break the monotony of typing your demands.

This, I like. Some way to streamline ship-to-ship communication. This could also be used to interact more smoothly with NPCs. For example, you could select from a menu of quick phrases, like you can in games like Counterstrike. If you choose "Demand Cargo," then you send out a semi-randomized demand that your target dump his cargo. CMDRs can, of course, read. Well, we hope they can. And the phrases can be programmed such that NPCs respond appropriately. It would be even better if NPCs were able to briefly analyze your relative combat capability, and refuse or comply based on that.
 
If they can keep it real PvP and not give in to nagging players

on the other hand I would say I will be disappointed if they cave in to the pew pew crowd who bought a game which was clearly marketed as PvP is possible but rare & that I think they absolutely should allow CQC against ai in solo.

see I can post "edgy" comments as well (though at least mine are backed up by doing homework on the game I bought ;) :p )
 
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I find myself hardly logging in anymore, simply because my chosen gameplay style is actually quite difficult to even play as. I log in and spend up to an hour without even finding someone who is worth fighting and even when I do, they are able to just escape every time if they want to, despite me flying a FTL which should be the be all and end all of ships for bounty hunting.
But that's not the fault of game is it? It's you; being too skilled on the one hand and not enough on the other.
[===]

Hell, I feel like large improvements to these areas could be written into the game inside of a month by one full time employee.
Yeah, I've head that one before!:D
Frustrated ignorance rears it's ugly face again!:rolleyes:
 
on the other hand I would say I will be disappointed if they cave in to the pew pew crowd who bought a game which was clearly marketed as PvP is possible but rare & that I think they absolutely should allow CQC against ai in solo.

see I can post "edgy" comments as well (though at least mine are backed up by doing homework on the game I bought ;) :p )


Not interested.


Go get a life.
 
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