ED has been quite a frustratingly appealing game to me to the point that I can see what it is trying to be and hoping that it will eventually improve. I know I stand with a majority when I say that most of the updates apart from the wings update over the past few months have been a bit lackluster and not directly aimed at improving what many believe as being critical gameplay areas (PP & CQC stand out).
I have been trying to bounty hunt recently, particularly targeting other players, but the difficulty of finding suitable targets due to a lack of an ability to actually hunt, rather just hang around somewhere, is quite frustrating. It is so frustrating because I know it can be made better and I feel it should have been made better by now, or at least specific plans announced to make it better. The same applies to many of the other 'careers' in ED such as pirating, mining, trading, exploring and etc.
I find myself hardly logging in anymore, simply because my chosen gameplay style is actually quite difficult to even play as. I log in and spend up to an hour without even finding someone who is worth fighting and even when I do, they are able to just escape every time if they want to, despite me flying a FTL which should be the be all and end all of ships for bounty hunting.
I considered going out into the black, but remembered the effort is hardly rewarded and that the system repetition does not provide enough interest and\or challenge apart from the possibility of inattentiveness, like a truck driver falling asleep at the wheel. Then I considered doing a bit more trading, as all my trade data in TCE is growing a bit dated and it might be fun finding some more trade routes, but then realised I don't really have anything I want to buy particularly, and the pirating\smuggling aspects of the game leave a lot to be desired. These aspects could consist of story driven options like the game Faster Than Light has, or more immersive events demanding your action, like a standoff with system security who are demanding you release your cargo of slaves while you threaten to kill all of the slaves unless they let you go.
All these things would not necessarily require the detailing of ship interiors or lots of new game assets \ gameplay structures like first person, simply a better UI to interact with the universe and more game play components utilising what is already there. Hell, I feel like large improvements to these areas could be written into the game inside of a month by one full time employee.
Here I wait, hopeful...
I have been trying to bounty hunt recently, particularly targeting other players, but the difficulty of finding suitable targets due to a lack of an ability to actually hunt, rather just hang around somewhere, is quite frustrating. It is so frustrating because I know it can be made better and I feel it should have been made better by now, or at least specific plans announced to make it better. The same applies to many of the other 'careers' in ED such as pirating, mining, trading, exploring and etc.
I find myself hardly logging in anymore, simply because my chosen gameplay style is actually quite difficult to even play as. I log in and spend up to an hour without even finding someone who is worth fighting and even when I do, they are able to just escape every time if they want to, despite me flying a FTL which should be the be all and end all of ships for bounty hunting.
I considered going out into the black, but remembered the effort is hardly rewarded and that the system repetition does not provide enough interest and\or challenge apart from the possibility of inattentiveness, like a truck driver falling asleep at the wheel. Then I considered doing a bit more trading, as all my trade data in TCE is growing a bit dated and it might be fun finding some more trade routes, but then realised I don't really have anything I want to buy particularly, and the pirating\smuggling aspects of the game leave a lot to be desired. These aspects could consist of story driven options like the game Faster Than Light has, or more immersive events demanding your action, like a standoff with system security who are demanding you release your cargo of slaves while you threaten to kill all of the slaves unless they let you go.
All these things would not necessarily require the detailing of ship interiors or lots of new game assets \ gameplay structures like first person, simply a better UI to interact with the universe and more game play components utilising what is already there. Hell, I feel like large improvements to these areas could be written into the game inside of a month by one full time employee.
Here I wait, hopeful...
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