gtx 1070 max usage in elite 45%

I upgraded from a 970 to 1070, When I tried playing I could see the frames going a bit low in cities on the surface and in rings, it was very little, but some judder (not in head movement cause of ATW) Then I checked the card, at the most demanding places it was running 45% usage at 60C other places it was running around 20-23% usage and 57C. Anybody else experience that the card isn't being used to the full extent in elite?
 
Hmm I was going to post a reply that you are nuts with the 16G of memory, but I looked it up and yes its officially 16G minimum for VR... thats insane as the process never uses nearly that much memory.
 
Hmm I was going to post a reply that you are nuts with the 16G of memory, but I looked it up and yes its officially 16G minimum for VR... thats insane as the process never uses nearly that much memory.
That surprised me a little too, but ram is cheap so I ordered 8gb more hoping that will solve it. Cause it doesn't matter if I set it to VR-low or high, its the same frame loss. I guess 8 gb is cutting it a little short in 2016.
Now that I think about it, I've never had the same amount of vram as ram before :rolleyes:
 
The difference between 8 and 16 GB RAM sounds nuts to me.

I've been using a 1070 for the last 10 days and framerates are fine in ED when I use the Vive, admittedly I'm not monitoring them constantly when using the HMD but I'd notice if frames were dropping.
I'm currently using an i5 6600k, GTX1070 (MSI Gaming X) and 8GB system RAM (maybe the difference is that mine is 3000Mhz DDR4?). The last session I played was with VR High, SS x1.0 in game, and SteamVR targetMultiplier at 1.75. The buttery frame rates I got would run contrary to the game needing 16GB RAM.

Just as a comparison, last night I decided to play on the 1440p screen instead of VR and had hardware monitoring open throughout the session - running 1440p, with in-game SS x2, quality set to Ultra. I was getting frame rates between 60 and 70fps, and system RAM usage maxed at 5.9GB, a little less than the 6.2GB video RAM used by the GPU. It looked fantastic.
 
Have you done a proper driver wipe and re-install when upgrading ?
Usually a lot of junk is left in the system, so even if the new card just runs off the same driver package as the old, I recommend a complete wipe using something like the display driver uninstaller. http://www.guru3d.com/files-details/display-driver-uninstaller-download.html

Even the clean installation option with Nvidia often leaves "stuff".

Second suggestion I have is to check that no v-sync or other frame limiter settings are activated.
 
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Have you done a proper driver wipe and re-install when upgrading ?
Usually a lot of junk is left in the system, so even if the new card just runs off the same driver package as the old, I recommend a complete wipe using something like the display driver uninstaller. http://www.guru3d.com/files-details/display-driver-uninstaller-download.html

Even the clean installation option with Nvidia often leaves "stuff".


Second suggestion I have is to check that no v-sync or other frame limiter settings are activated.


thanks for the suggestions and help! jepp, I uninstalled every driver and stuff from Nvidia in the control panel before i changed the gpu, that should remove everything right? its not all the time, so dont think its a frame limiter, but will check the nvidias settings in case there is something wrong. I did the steam vr test, it gave me 10.8, which I think is about right for the 1070? if 11 is the highest. I`m going to try to play it on the monitor and see what frames I get to make sure its not the oculus runtime that is causing it
 
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The difference between 8 and 16 GB RAM sounds nuts to me.

I've been using a 1070 for the last 10 days and framerates are fine in ED when I use the Vive, admittedly I'm not monitoring them constantly when using the HMD but I'd notice if frames were dropping.
I'm currently using an i5 6600k, GTX1070 (MSI Gaming X) and 8GB system RAM (maybe the difference is that mine is 3000Mhz DDR4?). The last session I played was with VR High, SS x1.0 in game, and SteamVR targetMultiplier at 1.75. The buttery frame rates I got would run contrary to the game needing 16GB RAM.

Just as a comparison, last night I decided to play on the 1440p screen instead of VR and had hardware monitoring open throughout the session - running 1440p, with in-game SS x2, quality set to Ultra. I was getting frame rates between 60 and 70fps, and system RAM usage maxed at 5.9GB, a little less than the 6.2GB video RAM used by the GPU. It looked fantastic.


thanks for the information, thats very helpful! Ill try to set it at the exact same setting and resolution as you and see what frames I get:)
 
Thanks for this. Planning on getting the 1070 as well when stocks are better and prices are lower. And I was planning on 8gb RAM as most of the times that is sufficient. I guess it's not anymore. :) So thanks!
 
IMO - The 16GB recommendation is primarily for disk caching; to ensure when new content is needed it doesn't force the graphics engine to slow down, causing VR latency issues.
But officially it is a minimum requirement to operate the game, not a recommendation.
 
I upgraded from a 970 to 1070, When I tried playing I could see the frames going a bit low in cities on the surface and in rings, it was very little, but some judder (not in head movement cause of ATW) Then I checked the card, at the most demanding places it was running 45% usage at 60C other places it was running around 20-23% usage and 57C. Anybody else experience that the card isn't being used to the full extent in elite?
Yeah, the engine even in non vr has a few issues, something is slowing it down, and if I were to guess it is because network code and rendering engine is tied together somewhere, which is also why in open you might suddenly get very low fps in supercruise, if the network engine and rendering engine weren't tied together, a 'bad' connection or such, would not cause low fps.
 
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