Howdy!
Finally got my 1080 today, and very keen to kick ED into overdrive on the Vive. Since moving over from the 970 to the 1080 the culled area outside of the screen has been producing lots of garbage. This very high contrast artifact is very noticeable as flicker on the very edges of the screen as a few of those pixels are visible on the Vive.
Here is a screenshot of the SteamVR mirror of what's happening outside the edges of the screen.
Other Vive titles have not exhibited the same effect from what I've tried: SteamVR dash, Project Cars, The Lab and a handful of others (was a bit worried I might have had a bung card).
Whereas my 970 did not produce the effect, seen below.
Anyone else bumped into this issue?
Here's my DXDiag if it's of any use.
Finally got my 1080 today, and very keen to kick ED into overdrive on the Vive. Since moving over from the 970 to the 1080 the culled area outside of the screen has been producing lots of garbage. This very high contrast artifact is very noticeable as flicker on the very edges of the screen as a few of those pixels are visible on the Vive.
Here is a screenshot of the SteamVR mirror of what's happening outside the edges of the screen.

Other Vive titles have not exhibited the same effect from what I've tried: SteamVR dash, Project Cars, The Lab and a handful of others (was a bit worried I might have had a bung card).
Whereas my 970 did not produce the effect, seen below.

Anyone else bumped into this issue?
Here's my DXDiag if it's of any use.
Last edited: