GTX 1080 + Vive = Garbage Edges of Screen.

Howdy!

Finally got my 1080 today, and very keen to kick ED into overdrive on the Vive. Since moving over from the 970 to the 1080 the culled area outside of the screen has been producing lots of garbage. This very high contrast artifact is very noticeable as flicker on the very edges of the screen as a few of those pixels are visible on the Vive.

Here is a screenshot of the SteamVR mirror of what's happening outside the edges of the screen.

LDxG9VU.jpg


Other Vive titles have not exhibited the same effect from what I've tried: SteamVR dash, Project Cars, The Lab and a handful of others (was a bit worried I might have had a bung card).

Whereas my 970 did not produce the effect, seen below.

KC6TwLQ.jpg


Anyone else bumped into this issue?

Here's my DXDiag if it's of any use.
 
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Yep, I get those on the screen, assumed it was just the way that ED implemented a screen mirror though. If you didn't get it on the 970 then, don't know, driver specific?
 
Yeah tried to roll back to the earliest 1080 driver. Oldest a 1080 can go back to is 368.25 which still has the issue.
 
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Yeah tried to roll back to the earliest 1080 driver. Oldest a 1080 can go back to is 368.25 which still has the issue.

Oh no! First I find out about the horrible distance AA issue with the vive after I get my vive and now this with the 1080 after buying a 1080 lol

I keep forgetting how early days this VR thing really is.
 
Howdy!

Finally got my 1080 today, and very keen to kick ED into overdrive on the Vive. Since moving over from the 970 to the 1080 the culled area outside of the screen has been producing lots of garbage. This very high contrast artifact is very noticeable as flicker on the very edges of the screen as a few of those pixels are visible on the Vive...........................

I get the same, it is since the last driver update for the 1080, hopefully it will get picked up in the next patch.

Although ED is very good in the Vive, there is still a long way to go to resolve all the AA issues.

A good tip I picked up on the forums was to try setting your text to green or blue, it makes it much easier on the eye in the Vive and more readable.

Are you running everything in Ultra with the Vive/1080 combo?
 
Argh, ok, another thing to contend with, hahaha. Hopefully that gets fixed soon. May be NVIDIA's job to fix that one, to be fair. I currently run a single GTX 970 and don't get this. My GTX 1080 is still on pre-order.
 
I'm not gonna lie this is driving me crazy.

Too the guy worried about the text, try to get a decent framerate w/ settings using nvidias DSR scaling at 4x instead of the with in game scaling (which I can only get to run smoothly at 1.5x) and look into getting the text green, use sweet fx or ed fx instead of the ingame AA, everything is pretty darn readable. When I reorient myself I move my head back and up a little and hit the reorient key, then i slouch back down to my sitting position as it puts me a little closer to the screens. Everything is pretty good looking for me.


But the darn edge noise ughhhhhhh someone fix it fix it
 
I know what you mean. I was a little nuts about this when I bumped into it. Spending a bunch on a new video card and its easly to turn into a Princess about it.

Since I accepted the fact we're just well stuck with it for the moment. I submitted it to nVidia because its probably more their drivers something which FDEV have zero control over.
 
UPDATED TO NEW DRIVER AND FIXED THIS ISSUE!!!

I was having this issue as well with my new 1080, so I updated to the Windows 10 Anniversary patch and then downloaded the latest driver 372.54 directly from the Nvidia site and it corrected this issue. Now the outside edges are black and not glitching.

Thanks Nvidia... Now please don't break it again :)

-Mark
 
Confirmed, the latest Nvidia drivers (372.54) fixed the peripheral vision speckles for me too! Finally! Now all we need is for FD to fix the resolution scaling problem, and then to implement Nvidia's reprojection API. Easy… ;)
 
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