GTX 1080m and stutterin with CV1

Dear all,

I just bought a new notebook including a GTX 1080 and Core i7-6700, 16 GB RAM.

My CV1 works on my Desktop PC (980 GTX) perfectly with ED. Now using it on the notebook (actual Oculus driver) the stuttering beginns the second I enter the menue (!). First time, the desktop even crashed while configuring the controls.

I could not finish the CV1 setup in the oculus center, because I do not have the controller at hand. But both the CV1 and the tracker are perfectly connected to USB3 und it is so shown in the oculus center. Everything works fine using the CV1 until enterin the menue in ED.

Any idea what could have gone wrong?
 
Dear all,

I just bought a new notebook including a GTX 1080 and Core i7-6700, 16 GB RAM.

My CV1 works on my Desktop PC (980 GTX) perfectly with ED. Now using it on the notebook (actual Oculus driver) the stuttering beginns the second I enter the menue (!). First time, the desktop even crashed while configuring the controls.

I could not finish the CV1 setup in the oculus center, because I do not have the controller at hand. But both the CV1 and the tracker are perfectly connected to USB3 und it is so shown in the oculus center. Everything works fine using the CV1 until enterin the menue in ED.

Any idea what could have gone wrong?
What drivers? I hear some of the latest have issues with the 10xx series in terms of performance stutter across the board.
 
What drivers? I hear some of the latest have issues with the 10xx series in terms of performance stutter across the board.

Well, I just downloaded the actual oculus setup and installed it (in the oculus center, I cannot find any version number).

As far as I remember, one cannot even use an older version, if its not up to date.

Or do you mean the Nvidia-driver? Its 375.70.
 
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the menue seems to draw lots of power. My settings work on planets and in stations. but entering the menue often causes stutter. if that happens i hit Ctrl+2 to force (i believe) 45fps.
maybe try that...
 
Sound obvious, but not if you're not a long time laptop user : Be sure game is running using the GTX 1080m and not the Intel Graphic Card embedded in the CPU. This is the main problem laptop gamers meet. You should have a way to specify the game need power of the GTX by using the NVidia Control Panel (usually). Modern laptop manage them self the graphics output, using CPU CG when not that power is needed (E.g. on desktop or just browsing) and switch automatically (well, usually, not all the time) to additional CG like you CG. I think in NVidia settings you can change setting for a specific game/app and say "Prefer Maximum Performance" instead of "Optimized Performance" or "Adaptive" (translated from my French version of NVidia CP). Sometimes it's not in NVidia settings so check this as it could be night and day obviously.
 
Too bad. I did the changes in the NVIDIA 3D Controls but it did not affect the stutter.

Just tried the Apollo 11 VR App. Same Problem. There seems to be something really wrong with the system.
 
Not surprised! After all it is a notebook-- i.e. not really meant for intense games let alone VR in my opinion since it could NEVER have the same CPU power that pc's can.
 
Well, a notebook might not be that good for VR as a desktop, but here I would disagree.

I bought my former notebook in 2011 and the GPU wasn`t even state of the art at that time. And it worked better with ED in VR than this one now. So I think either there is a hardware defect or some specific VR iusses I just have to figure out.
 
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What kind of hard disk/SSD do you have in the laptop? It may not be related to FPS but I know ED needs a fairly speedy I/O to keep performance acceptable.
?
In terms of CV1 compatibility, did you try and run the Oculus Utility to make sure you're passing everything?
 
Are you sure it's using the nvidia rather than the intel for games? You should be able to check in the ED graphics options.
 
What kind of hard disk/SSD do you have in the laptop? It may not be related to FPS but I know ED needs a fairly speedy I/O to keep performance acceptable.?

The VR problem is not specificly ED-related since I tried the Apoll11 VR App from Nasa and had the same problem.

In terms of CV1 compatibility, did you try and run the Oculus Utility to make sure you're passing everything?

Ahm...how do I do that? I downloaded the setup und installed it. What I could not do, is the Rift setup itself since it always aborts becaus I do not have the controllers at hand. But all connections are marked as good and there are no issues with respekt to the rift or the tracker noted.

- - - Updated - - -

Are you sure it's using the nvidia rather than the intel for games? You should be able to check in the ED graphics options.


I switched the 3D-Controls in the NVIDIA Control Center to "best perfomance" (not: optimal). I do not see something relevant in the ED-graphics options. But then again, same issue with the Apollo 11 App, so its obviously not ED-related.
 
Update:

I installed und ran steam VR and even the VR-room sucks horrible. This was only done in order to start house of the dying sun and the latter has the same problems. So every VR application (except the oculus starting room) has the same stutter issues.
 
I've got a laptop with similar specs, i7-6700k - GTX1080 - 64GB ram 1TB SSD - absolutely no issues with ED (Excpet the ubiquitous banding around black gradients) or any other game I try with it.

@VIC - the laptop pascal (GTX10XX) GPU's are the exact same spec as their desktop counterpart, totally unlike the previous generations gimped versions...
 
I've got a laptop with similar specs, i7-6700k - GTX1080 - 64GB ram 1TB SSD - absolutely no issues with ED (Excpet the ubiquitous banding around black gradients) or any other game I try with it.

@VIC - the laptop pascal (GTX10XX) GPU's are the exact same spec as their desktop counterpart, totally unlike the previous generations gimped versions...

It's not the the gpu but more the cpu and memory
 
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Ok, so now it's time to download some free benchmark applications and give some numbers. And I mean in old-age usual flat 2D monitor, not only using VR, as it will provide a good idea about what the laptop is able to. On top of my head you have a demo for 3DMark which allow you to launch some benchs including one which estimate your computer VR skills. Comparing your 2D and VR result will help to see if something is wrong on VR side or if something is wrong with the laptop period. The good thing is your computer seems more than able to handle VR according a quick search with its specifications, so something is currently wrong and can probably be fixed.
 
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Ok, the steam VR Performance test was devastating. It says:

Not VR ready, even not for low quality and it seems to be limited by the GPU.

Average qualitiy: 0.9
Tested Framerates: 5105
Frames under 90 FPS: 4079 (79.9%)
CPU-bound frames: 0

System specifications:

Win 10
NVIDIA GeForce GTX 1080
CPU Intel(R) Core(TM) i7-6700K CPU @ 4.000 GHz (8 Cores)

non steam related test will follow soon.
 
Wow, something is definitely not working right for you. I have the same graphics card and processor as you, and the Steam VR Performance Test ran perfectly for me.

I notice I get stutter on my CV1 on initial loads and transitions in the game (dropping from hyperspace/frame shfit), or there's a lot of effects going on, and occasionally with stations. I think I might tweak my settings a bit more. Have SS at 1.0, HMD quality at 1.75.
 
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