gtx1070 core i7 6700k oculus image quality is really really bad.

Hey

I just got my rift, and i love playing the game in VR. however the image quality is really bad. Latest drivers for everything.

I am using edprofiler, have read just about everything there is to read about tweaking this and its still pretty bad, the confusing thing for me is that my GPU is not even at 100% yet im getting low FPS...

all other games are playing fine, and indeed elite plays fine on my ultra wide monitor...
 
Hey

I just got my rift, and i love playing the game in VR. however the image quality is really bad. Latest drivers for everything.

I am using edprofiler, have read just about everything there is to read about tweaking this and its still pretty bad, the confusing thing for me is that my GPU is not even at 100% yet im getting low FPS...

all other games are playing fine, and indeed elite plays fine on my ultra wide monitor...

What settings are you using? Are you using the oculus debug tool to render at super-resolution? Is ASW enabled? How much RAM are you using? Any anti-virus/ troublesome programs running in the background?

The reality is that first gen VR lacks sufficient pixel density for games like elite where your always looking off at small objects in the distance, so "good" or "bad" is very relative at this point. that being said, if your graphics card isn't near the top of its utilization than something is definitely off, but it's hard to help without more info.

in terms of Fps issues, keep in mind that I'm running a 1080ti close to its limits and I still have frame rate issues at the settings I'm happy with. Frontier really screwed up with optimizing their AA and rendering engine for VR headsets, and we're left to basically brute force a solution through super-resolution, which is incredibly inefficient.
 
in terms of Fps issues, keep in mind that I'm running a 1080ti close to its limits and I still have frame rate issues at the settings I'm happy with. Frontier really screwed up with optimizing their AA and rendering engine for VR headsets, and we're left to basically brute force a solution through super-resolution, which is incredibly inefficient.

In your honest opinion, is it truly worth upgrading from a 980? Will I see a huge performance boost? Running with an i5 6600k.
 
In your honest opinion, is it truly worth upgrading from a 980? Will I see a huge performance boost? Running with an i5 6600k.

My initial VR Setup was a 6600K with 980GTX and I really liked it. That was around the time ASW was introduced. AA, AO, Bloom, Blur OFF, shadows medium. This worked for most part (ASW kicking in in stations etc)

I then upgraded to a 1080 and now 1080TI. The improvements are not huge but noticeable. It pretty much depends on how you perceive ASW kicking in. It works pretty well but I feel the difference between ASW and true 90FPS. I do not regret any GPU upgrades. And going from a 980 to a 1080Ti will make you smile :)

Wheater or not an i5 or i7 makes a huge difference to VR, i dont know. There is a rather long thread about this here as well.
My 6600K is overclocked to 4.7GHz and in busy VR scenes it reaches 80 to 90% utilization. I don't think it is throttling yet.
 
It pretty much depends on how you perceive ASW kicking in. It works pretty well but I feel the difference between ASW and true 90FPS. I do not regret any GPU upgrades.

Oh, I definitely notice when ASW kicks in, mainly when I see bleeding in the UI interfaces as I scroll up and down, usually in and around stations. Out of all my VR apps, ASW in Elite is the most noticeable. It is tempting to upgrade that GPU, though, although I must overcome the "Great Wall of Spouseland" to achieve this. :p Our specs/equipment look nearly identical except for the GPU, Rift and X-52 pro for all the wins.
 
What settings are you using? Are you using the oculus debug tool to render at super-resolution? Is ASW enabled? How much RAM are you using? Any anti-virus/ troublesome programs running in the background?

The reality is that first gen VR lacks sufficient pixel density for games like elite where your always looking off at small objects in the distance, so "good" or "bad" is very relative at this point. that being said, if your graphics card isn't near the top of its utilization than something is definitely off, but it's hard to help without more info.

in terms of Fps issues, keep in mind that I'm running a 1080ti close to its limits and I still have frame rate issues at the settings I'm happy with. Frontier really screwed up with optimizing their AA and rendering engine for VR headsets, and we're left to basically brute force a solution through super-resolution, which is incredibly inefficient.

I tried several times to attach screenshots from EDPRofiler, but to no avail

anywho, i have almost all settings at medium, msaa at .65, HMD at 2.0
 
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