GTX970 or sli

Quick question folks,

I am expecting my CV1 anytime soon. I currently have 2xgtx680's in SLI which worked fine for DK1 and DK2, would you guys keep the 680's (will they work in sli with CV1) or shall I ditch em, I relise VID memory in an issue (2gb) but just wondered what your thoughts were?
 
Quick question folks,

I am expecting my CV1 anytime soon. I currently have 2xgtx680's in SLI which worked fine for DK1 and DK2, would you guys keep the 680's (will they work in sli with CV1) or shall I ditch em, I relise VID memory in an issue (2gb) but just wondered what your thoughts were?

Ditch and get a used GTX980 or 980ti

If money is tight, go for the 970.
 
sadly, I get worse performance with my 670's in sli than i do with a single 670. anyone else notice sli performance lacking?

SLI is pants for the most part in games and equally with ED. So many variables and that is IF the game supports and is coded for SLI in the 1st place which most are not.

I went through the whole saga with AMD and nVidia and was never happy. Now I just go for the fastest SINGLE card I can buy / afford and had no issues as the 980 and 980ti cards are more than capable of powering games.
 
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I saw a PR vid from Nvidia's GDC booth something about VRWorks and their new feature SLI VR, which means one of the 2 GPU's renders one eye, and the other GPU renders the other eye.
Now I'm not very fond of Nvidias Gameworks, but this sounds quite useful.
 
Long story short.

The SLI/Xfire was always a read headed stepchild of game dev world, and it started to be viable around the 2012 with the 600 series. Then the NVIDIA went "frack it, we do it ourselfs" and made automagick drivers that could essentially force the AFR SLI to work, this was useful because one of their flagship card, 690GTX was essentially SLI on one PCB. So what NVIDIA (and AMD) did was essentially alternated the draw calls between the cards and thus increased frames because you could start rendering next frame before old was complete in alternating manner. And you could do this with essentially same memory data so the game did not need any kind of coding done to enable the AFR. All could be done with existing resources.

This, however never really prompted the game devs themselves to do anything to help the SLI or Xfire in any way, and as a cost cutting measures, they often did frack all to help GPU manufactureres, rationalizing it by saying that majority of the market is on single GPU and that we just simply DGAF about the few enthusiast out there.

This attitude, ofc, wont fly for VR market, where the device itself cost, in some part of the world, up to 900 euros. If a game fancy itself a VR title, it better goddman have the VR parallel GPU support or it will be dropped faster than a 5 dollar working girl in Bangkok. Simply because the parallel GPU rendering offers almost twice lower latency than single gpu regardless of how super powerful the single GPU is. This is because the real bottleneck is when CPU needs to access same GPU twice to render stereo scene. Even two old 680gtx's in SLI will laugh at single 970gtx when it come to latency when it comes to VR if the paralelisation is enabled.

So if a game title wants to present itself as a "forefront" of VR, it better damn well support all the modern VR API's that enable smooth experience.

ED will be under roasting fire in the coming months when all the people who got VR will run in to ED's incompetence/greed when it comes to enabling parallel GPU usage.

This said, if you own a VR headset, vote with your wallet and do not spend any more money on the Elite until your VR hobby is actually supported by the ED full heatedly and not by a half band aid shortcut methods. I
 
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SLI, sadly, does not work in all games. Even when it does work, there are some with performance issues. A single decent card will be better today for most games than two or more in SLI.

I've never used SLI in E: D, but others who have seem to be opinionated against it. I'd take that to heart.
 
Although I started life been a massive single GPU fanboy, I have to say that, on the whole, SLI seems to be very good. It has, in the past always allowed me to run games smoothly at very hi resolutions, this includes Elite dangerous. Admittedly, now that horizons is out, planets are resource hogs when it comes to video memory so my 2GB doesn't really cut it. However what I do not understand is why
A) The oculus system checker app said my machine was not up to standard because I didn't have a single 970 (even though Im sure 2 x 680 would normally be better!) - But I may be wrong!!
B) Why, more people dont talk about SLI? (its so good nowadays- not like is the past).
TBH as I was thinking about grabbing 2 cheap 970's off EBay, as I thought this would be the best of both worlds!

Something curious does seem to have happened though!!, before writing this post I though I would check what the performance difference was between SLI and non SLI, but no matter what I do I cannot now disable SLI!!! even when I disable SLI through Nvidia CP, afterburner shows 2 cards constantly been used! Weird!! Although thinking about it I have never turned SLI off since upgrading to Windows 10. Might have to remove bridge and see what performance is like.
 
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