Does anyone know why the energy pylon is deactivated? I drive near to it and it is not coming out of the ground:
Yup - you need to approach the altar thing before the outlier pylons will activate.Does anyone know why the energy pylon is deactivated?
I've been round Guardian Ruins hundreds of times, and it's only now you've pointed this out that I realise that's why it took me so long to find the pylons on many occasions.Yup - you need to approach the altar thing before the outlier pylons will activate.
Fdev like to push/punish OCD users...Does anyone know why we can charge the pylons a second time after receiving the blueprint? The timer is just half then.
And if you do not take the blueprint too half ?I am pretty sure there is a reason why the timer is half. That is a programmed function which means that is by purpose.
I must try that!Another thing I discovered recently is that you don't even need to raise the pylons to set them off. Missiles activate them - so you can just carpet bomb the area to activate all the pylons within a few seconds.![]()
I usually activate the two pylons at the centre, then drive around raising them all and eliminating sentinels, then activate them starting with the furthest-out ones.