I know that installing a Guardian FSD booster increases one's range a percentage, does it also consume more fuel as it does when one engineers their conventional FSD?
With the trend in guardian tech, it'll be heavier and require power draw, but give a huge jump range. Given the heat angle the current guardian core modules have, it'll probably also generate way more heat when spooling up. But that's just a theory. A game theory.FSD booster is does not work the same as an engineered FSD. It's an absolute flat light-year increase that ignores weight and fuel. I hope the Guardian FSD has the same abilities as the booster when it comes out.
Heavier, hotter, more power required and will be equivalent to a human FSD grade 4 without mass manager going by FDev past history.With the trend in guardian tech, it'll be heavier and require power draw, but give a huge jump range. Given the heat angle the current guardian core modules have, it'll probably also generate way more heat when spooling up. But that's just a theory. A game theory.
It will also claim to do something which it doesn't (looking at you, Guardian PD...)Heavier, hotter, more power required and will be equivalent to a human FSD grade 4 without mass manager going by FDev past history.
That's not how engineering your FSD works. The Increased Range blueprint increases the Optimised Mass of your FSD, which means you can jump further for the same amount of fuel, or use less fuel to jump the same distance. It does not change the maximum amount of fuel that your FSD can consume in a single jump (although the Deep Charge special effect does).The simplest and easiest way to engineer an FSD is to go from a stock "E" grade to an "A". In the process of doing so, though it increases ones range per jump, it also increase the amount of fuel to ascertain that extra range. Actually engineering it to a grade 5 for example does basically the same thing. The range per jump increases, as well as the fuel need to ascertain that jump.
Should one utilize a "White Dwarf" one can increase a single jump an additional approximate 10%; Utilizing a Neutron Star can increase a single jump an approximate 300%. Neither of which utilize any additional fuel.
It would seem that if one gets a flat rate of additional range such as they do by engineering, when utilized, it uses more fuel. If if one gets a percentage rate such as they do when utilizing a star, no extra fuel is utilized.
If the Guarding FSD Booster gives a flat rate up to 10 additional ly's, such as engineering does, then it should also cause the consumption of additional fuel, RIGHT?