Engineers Guardian FSD worth it

Thanks ^^^ all clear, but still.... no word about how to get Class 5.

Wouldn't want to come home with unlocked blueprint and realize I needed some extra guardian pieces/materials to move one class higher.
 
Thanks ^^^ all clear, but still.... no word about how to get Class 5.
Wouldn't want to come home with unlocked blueprint and realize I needed some extra guardian pieces/materials to move one class higher.

If you unlock the Guardian FSD Boost, you unlock all grades. You can buy then each size from 1 to 5, how you like.

To get just the needed items and one module blueprint to unlock the FSD Booster, look here:
https://forums.frontier.co.uk/showthread.php/437846-Simple-Guide-for-Unlocking-all-of-the-Guardian-Tech?highlight=Unlock+FSD+Boost

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To get familiar with the Guardians, you may take about 5 to 10 hours of game time - visit FELICE DOCK in MEENE and do the RAM TAH mission.

The mission is starting with receiving the message from RAM TAH at FELICE DOCK.

If you dock first on FELICE DOCK, you will receive a msg from RAM TAH and an entry in Transactions,
rewarding you 10.000.000 credits for the mission.

If you dock on WEBER DOCK, you will receive a different message from RAM TAH for a different mission
and additional entry in Transactions, rewarding you 30.000.000 credits for the mission.
EDIT: Got the information actually, that the FELICE DOCK mission above is the mission described in the Guide ( link below ).
The mission at WEBER DOCK is a different one - there must be visited other places ( Guardian Structures ) for scanning.


Don't know if both are working parallel (should be tested) EDIT: They can be done parallel.

Detailed mission guide for the Ancient Ruins (RAM TAH mission at FELICE DOCK) mission here:
https://forums.frontier.co.uk/showt...MISSION-GUIDE-Step-by-Step-111MCr(was-201MCr)
 
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Once the the Module Blueprint is unlocked at a Technology Broker - all classes of the Blueprint are available for you to fit, provided they are in stock at the station you are docked at via the normal ship outfitting menu.
 
This is one of the best modules I have worked to get, generally I left guardian stuff alone but decided to try to get the FSD. Was really easy using the walk through, there are many of them on the webs. My Corvette can now jump 30.5 in full combat load out without limpets forgot what laden was. I generally carry over 100 limpet collectors for the juicy drops. My DBX is 64ly jumps, 55 for ASPx not fully engineered and still some E modules in there. My Cutter is at 36 with cargo setup but I don't have it A'ed out and engineered not sure what it will be then, if I ever bother.

Anyway if you have thought about doing this is well worth the time. 10.5ly for the corvette means I don't have to change ships in the bubble.

That's the problem with ED..
 
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