I'm liking the new modules - and the power requirement is an interesting concept to add in to them (makes them feel alive).
However, out of the two, I'd say the Guardian Module Pack is a straight up, handsdown, upgrade for any ship. It has more Health than a regular cousin of its size, and it has the added bonus of protecting your systems/modules from being interupted by Thargoids (still have yet to try this out against an Interceptor - anyone who has used them, let us know how it faired) - the only downside is slight power consumption, but I'm more than happy with it.
But, there is a but...
The Hull Reinforcement...
5% Caustic Resistance and 2% Thermal Resistance. Power drain. Around 33% less Hull Health compared to the regular cousin (which is Engineered G5).
Just like the sloppy 3% Caustic Resistance Meta Alloy cousin, I'm struggling to even bring myself to terms as to why either are in the game right now (the Meta Alloy one is far worse, minus the power drain).
Diminishing returns ontop, I still cannot see a reason why anyone would want to use these when pure Human modules are so much better for Hull Health value.
I've packed my Corvette with enough of the new Guardian Hull Reinforcements to get my ship's Health to 4,040 - and the Caustic Resistance is sitting at 22%.
Considering a ship has to shave 33% hit points just to use something that is supposed to specifically defend against the Caustic attacks, 22% Caustic Resistance effectively renders what you are trying to aim for into a deficit of -11% (and that's just for Caustic - my Thermal value is sitting at -22%...).
I can see a huge use for the Module Packages, because 1) they are even better than what we can get normally (you'd imagine that, because of the grind - but even so, it is only in the tens), 2) they provide specific protection against the aliens we want to fight - this is perfect (even if it is underwhelming for the time spent).
Frontier, you've totally lost the ball with the shallow gains of Caustic Resistance. If we can't even push it above 33% - all the way above 40% or even 50% (with diminishing returns), then I'm afraid you have only released another useless module into the game (it doesn't take poll position from the Meta Alloy package, however).
Not to mention that the Thermal Resistance they grant is absolutely... diabolical? Anyone is way better off just packing 2x Grade 5 Engineered Thermal Resistance packages into their Hull Armour, then focus the rest on Health - the same goes for the shields, now we know for sure the Thargoids use Thermal attacks for the most part.
Mirror Bulkheads may actually have a use now versus Explosive/Military if you fight Thargoids - especially if upgraded with even more Thermal Resistance.
Caustic, it seems, just comes from the missiles and when they die. The rest is just bled through the shields (which Thermal Resistance on both Shields and Hull would dramatically reduce).
However, because I'm guessing you knew this all along, it is why you have never placed a great deal of baking the Caustic Resistance into regular play - why bother when you gave us Deconamination Limpets, right?
Anywho, that's my one thumb up and one thumb down.
The weapons are awesome - the FSD booster is awesome - the shield reinforcements are awesome for small and medium ships.
However, out of the two, I'd say the Guardian Module Pack is a straight up, handsdown, upgrade for any ship. It has more Health than a regular cousin of its size, and it has the added bonus of protecting your systems/modules from being interupted by Thargoids (still have yet to try this out against an Interceptor - anyone who has used them, let us know how it faired) - the only downside is slight power consumption, but I'm more than happy with it.
But, there is a but...
The Hull Reinforcement...
5% Caustic Resistance and 2% Thermal Resistance. Power drain. Around 33% less Hull Health compared to the regular cousin (which is Engineered G5).
Just like the sloppy 3% Caustic Resistance Meta Alloy cousin, I'm struggling to even bring myself to terms as to why either are in the game right now (the Meta Alloy one is far worse, minus the power drain).
Diminishing returns ontop, I still cannot see a reason why anyone would want to use these when pure Human modules are so much better for Hull Health value.
I've packed my Corvette with enough of the new Guardian Hull Reinforcements to get my ship's Health to 4,040 - and the Caustic Resistance is sitting at 22%.
Considering a ship has to shave 33% hit points just to use something that is supposed to specifically defend against the Caustic attacks, 22% Caustic Resistance effectively renders what you are trying to aim for into a deficit of -11% (and that's just for Caustic - my Thermal value is sitting at -22%...).
I can see a huge use for the Module Packages, because 1) they are even better than what we can get normally (you'd imagine that, because of the grind - but even so, it is only in the tens), 2) they provide specific protection against the aliens we want to fight - this is perfect (even if it is underwhelming for the time spent).
Frontier, you've totally lost the ball with the shallow gains of Caustic Resistance. If we can't even push it above 33% - all the way above 40% or even 50% (with diminishing returns), then I'm afraid you have only released another useless module into the game (it doesn't take poll position from the Meta Alloy package, however).
Not to mention that the Thermal Resistance they grant is absolutely... diabolical? Anyone is way better off just packing 2x Grade 5 Engineered Thermal Resistance packages into their Hull Armour, then focus the rest on Health - the same goes for the shields, now we know for sure the Thargoids use Thermal attacks for the most part.
Mirror Bulkheads may actually have a use now versus Explosive/Military if you fight Thargoids - especially if upgraded with even more Thermal Resistance.
Caustic, it seems, just comes from the missiles and when they die. The rest is just bled through the shields (which Thermal Resistance on both Shields and Hull would dramatically reduce).
However, because I'm guessing you knew this all along, it is why you have never placed a great deal of baking the Caustic Resistance into regular play - why bother when you gave us Deconamination Limpets, right?
Anywho, that's my one thumb up and one thumb down.
The weapons are awesome - the FSD booster is awesome - the shield reinforcements are awesome for small and medium ships.
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