Hi all. I've been playing for a bit now. Finally decided I was going to give engineering a shot. So I went with the first engineer that gave me larger jump range. Got my anaconda up to 44 Ly. The purpose was to go get guardian modules and weapons. So my question is with all the engineering and guardian what is the best to get? I want to eventually fight the thyogiods or how ever you spell them. But I want to just be able to explore and mine and maybe just fight elite ranked computer ships and not get my handed too me. Could someone share with me what are the best modules to go for and give me a reason why? Same with engineering?
For Guardian modules the FSD booster is a very nice thing to have, it would be the first thing I'd get assuming I had engineering unlocked.
The Guardian power plant and distributor are handy to have available, as with other Guardian modules, they are roughly a grade 4 engineered module, so a real upgrade from your normal A module.
I have the plasma and gauss weps unlocked, but rarely use them (I don't fight bugs, but still glad to have them to play around with).
The Guardian shield boosters are also nice to have, as they can really change the dynamics of some ships with poor shield values and limited utility slots.
As for engineering, FSD & Thrusters and PD really change the capabilities of a ship. Shield and Hull related blueprints can make health values and resistances obscene. The weapon ones can make non engineered weapons feel like pea shooters, and also offer different effects that can be nice. I'd say all of those are really game changers, and the variety of lightweight mods can help out an exploration build or a speed focused one.