After reading a post on the addition of a Ammo regenerating module (thanks to the poster for the inspiration!) I found for basic gameplay it may not be the answer, as we have synthesis already and ammo is usually quite cheap if needed (except for shock cannons..)
However the idea is certainly not void, As many are aware, Thargoid combat requires ALOT of synthesis on vessels such as the Basilisk and up, and with the addition of AX combat zones, synthesis will be needed more than ever. The thing is though, guardian weapons also require guardian materials to reload. of which they are not readily available as they are region specific. so the user will have to go out of their way to acquire these materials at some point.
To save this headache, a GAR (Guardian ammo regenerator) may be added to a ship that will gradually regenerate ammo over time, each ammo type will have a certain threshold per production cycle (for example, a plasma round may be produced at 20 per X time, Gauss 4 at X time, Shard at 6 at X time (just examples)). The size of the module will determine the time it takes to replenish ammo, for example a size 1 may take anywhere up to 7 minutes to regenerate just 4 Gauss rounds, a size 5 module may be able to restore the same amount every 2 or so minutes. The GAR can be applied through the military compartment or basic optional outfitting. making it somewhat flexible.
This would mean that users would effectively not have to worry about synthesizing again, unless they are considering premium ammo. and would allow almost indefinite presence in AXCZ scenarios.
Thoughts on this?
CMDR Jaylem
However the idea is certainly not void, As many are aware, Thargoid combat requires ALOT of synthesis on vessels such as the Basilisk and up, and with the addition of AX combat zones, synthesis will be needed more than ever. The thing is though, guardian weapons also require guardian materials to reload. of which they are not readily available as they are region specific. so the user will have to go out of their way to acquire these materials at some point.
To save this headache, a GAR (Guardian ammo regenerator) may be added to a ship that will gradually regenerate ammo over time, each ammo type will have a certain threshold per production cycle (for example, a plasma round may be produced at 20 per X time, Gauss 4 at X time, Shard at 6 at X time (just examples)). The size of the module will determine the time it takes to replenish ammo, for example a size 1 may take anywhere up to 7 minutes to regenerate just 4 Gauss rounds, a size 5 module may be able to restore the same amount every 2 or so minutes. The GAR can be applied through the military compartment or basic optional outfitting. making it somewhat flexible.
This would mean that users would effectively not have to worry about synthesizing again, unless they are considering premium ammo. and would allow almost indefinite presence in AXCZ scenarios.
Thoughts on this?
CMDR Jaylem