Guardian Weapon Engineering

Just some ideas.

Most of the weapons are generally fine for damage and whatnot, but two modifications would go a long way in just being QoL. Lol

First one, high capacity, for all weapons.
I'm forever running out of ammo, and I can synthesise more, but it's actually hard to get away from fire in an AX zone to get it to finish, plus guardian materials are about 1600ly round trip away.
Grades 1-5, adding 50% to 250% ammo, but also increase mass.

And sturdy mount, which adds +50% to +250% integrity to weapons, but drastically increase mass.

Being able to apply some Thargoid specific experimentals would be handy too.
One of my squadron members joked about drag munitions on Thargoids. That'd be a handy one!
A form of Thargoid specific corrosive would be good too. Probably quite a few would work well.

I've also suggested before that ordinary weapons could get a Thargoid damage experimental, making most weapons fairly effective Vs Thargoids, so CMDRs can join in fights. (Missiles don't work on Thargoids, they never hit). One of the main hurdles for AX combat is having to refit. Taking that away would open up more people to AX combat, and keeping the experimentals as only available from surface engineers (Ram Tah?) keeps Thargoids as horizons only content.

Thoughts?

Not looking for power creep on guardian modules, just the ability to adapt them better.
 
Back
Top Bottom